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originally posted in: Iron Engrams should include weapons
Edited by iDovahBear: 8/11/2016 4:23:31 PM
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I like how Bungie pretends if they deny good loadouts based on RNG, there is somehow diversity. Truth is, unless you're just complacent, most people will dismantle anything not worth using. Which means we only use what is generally useful for most of our time spent in Crucible. This whole notion of maintaining diversity is a sham for making sure we feel the need to grind/play more. With Reforging, players could confidently give up four weeks into the expansion if content was dry. Now the idea is the RNG will substitute as actual content. As if that worked in Vanilla Destiny, though. I think it's funny you bring up Shotguns though. They are honestly some of the hardest weapons to balance, especially considering how many perks they have that extend range. They need looked at. I'm not saying they need nerfed. But their dependence on a complete range build is obnoxious. They need to have base range stats made flat across the board and leave perks that are more useful for Shotguns.
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  • This, so much, the sheer insanity of them arguing less choice and more grind gives better diversity (not sarcasm) >:(

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  • Tbh I've only been peeved by shotguns recently because of increased time playing sweat matches and friendly scrims where the majority are shotguns and especially god rolls. I'm more normally annoyed that my best sniper is still the 1000 yard stare that the quest gives you because I have the worst RNG in the game. All my friends have like god rolls and great ldrs longbows and 1000 yard stares and I swear everybody I go against in trials has one too. Bungie really needs to get this fixed because the rng system is the most flawed of basically any game

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