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Destiny

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8/9/2016 11:39:51 PM
0

Crucible is dead

Everyone is crying "nerf this, nerf that!", but with the amount of nerfs going on, all that is happening is increased TTK and slower game play. With every nerf this game feels more & more like Halo with a super hero twist. How about we start formulating a concise "Balance Plan" or what we think/assume would work? Stop nerfing, start balancing! I'll begin, this is all personal opinion based on my personal experience, your milage may vary, Please note that the below changes should only be applied to Crucible & not PVE. [i]Primary[/i] [b][u]Hand Cannons[/b][/u] Since Thorn reigned supreme and Bungie thwarted that, Hand Cannons haven't felt very viable, with few exceptions. In contrast to other weapons, Hand Cannons kill faster and with fewer bullets, thusly the magazine size should be reduced to fall in line with other weapons and allow ~2 kills per magazine. The new base size should be 7 rounds. The current "effective cone" allows you to land 2 shots at max RoF but the third will miss almost always, so why must we artificially inflate or RoF? What's the point in having a faster RoF if even after recoil control, it's useless and entirely luck based? Hand cannons need to have their "effective cone" removed & Rate of Fire slowed by a small percentage. [b][u]Auto Rifles[/b][/u] I think auto rifles are in a pretty good place right now except their recoil behavior should be changed. I think the initial 20% of your spread should contain the majority of recoil. As it is now, recoil gradually builds as you fire the weapon, allowing extreme flinch on high RoF autos immediately upon engagement. I think the auto should kick harder at first and gradually slow on it's recoil behavior. [b][u]Scout Rifles[/b][/u] Scout rifles feel ok at medium range, but their intended range suffers now. Damage fall off should be reduced and magazine size should have a small drop. Flinch should be increased on the opponent receiving the bullet. Other than those 3 small changes I believe they are pretty well rounded. [b][u]Pulse Rifles[/b][/u] Range reduction across the board, a spammed trigger pulse should not counter a timed scout at range as it currently does. High RoF pulse rifles should have a 5 burst kill or 4 burst at closer range as more would be precision. Low RoF should be 4 burst or 3 at closer range. Magazine should be reduced by a small 10% (~1 burst) [b][u]__________[/u][/b] Please feel free to leave your own ideas.

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