Tlalolololoc wouldn't be useful here though because it relies on holding your super and the artifact takes that away to grant extra abilities.
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[quote]Tlalolololoc wouldn't be useful here though because it relies on holding your super and the artifact takes that away to grant extra abilities.[/quote] Not being able to activate it still doesn't mean you won't have a bar to charge.
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My guess would be that it will stop your super from charging, the bar will be there but it won't move. Just a guess but that's how I would do it if I was coding it.
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Maybe I misunderstood it. It was my interpretation that it takes away your super entirely while the artifact is equipped.
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[quote]Maybe I misunderstood it. It was my interpretation that it takes away your super entirely while the artifact is equipped.[/quote] So it's a 50/50, and we'll have to find out. If not, sub it out for a mida or some new exotic primary. If the orb pick up from Rainment doesn't stack with the artifact, sub it out for a ram.
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It'll be interesting to see. If that's how it works, I can't wait for all of the "nerf tlaloc it's op!" Posts to start. Won't last a day I'd bet. 😂
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[quote]It'll be interesting to see. If that's how it works, I can't wait for all of the "nerf tlaloc it's op!" Posts to start. Won't last a day I'd bet. 😂[/quote] Tlaloc is fine.
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I completely agree. Don't get me wrong, I think it's one of the most balanced guns in the game. But I know this community. People already whine about the gun. There's a storm brewin'...