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8/3/2016 8:01:19 AM
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Those artifacts are going to be game changing. Depending on a few though idk. ~the turning enemies into allies is for 30 seconds and is limited to "low power minions." If this means only on red healthed enemies it's going to be over looked easily. ~highlighting enemies with full super/low health. If this highlights people In a similar way to hunters do with keen scout but for all allies it will be good. If it's only for you it's going to be overlooked. ~near by allies recharge super fast. Seems like it's going to be OP as heck or underwhelming. ~rids you of your super, gain an additional nade and melee, massive stat boost, orbs recharge nades and melee. Probably going to be the most used one. If the stat boosts are not +3 or more to your armor, str, recovery it might not be worth running. At the same time this might start letting people survive golden gun again. I hope not. ~the no sprint delay is nice and all. But I don't see this being hugely beneficial for anyone unless you shotgun rush/main the universal remote. Really this should probably just be applied to the whole game. As for exotics I'm willing to bet every single new exotic armor we get is going to be the cut exotic armor that didn't make it into the taken king like it would've. i'd be really surprised if we had any actual new exotic armors. Hopefully sunsingers get buffed since an artifact directly counters them. we don't need sunsingers to be even worse. Lastly for iron lord armor I hope none of the pieces are locked behind beating hard mode once. At least the armor is unlocked account wide.
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