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originally posted in: Counter It
8/3/2016 12:35:15 AM
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You cannot counter sniper correctly because the current flinch implementation is broken. It is currently too easy to predict when it's going to recenter. Flinch movement needs to be randomized and not re-center. This would mean that actual thumb skill (Something Bungie talk about wanting to promote) is needed to reacquire your target instead of timing a broken mechanic. Other than that I agree about learning to counter.
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  • You clearly didn't read the section on countering snipers, since it didn't mention flinch at all. If you're standing and shooting a sniper on a purely horizontal plane, [b]you're the problem[/b], not the sniper himself.

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  • No I get that and I did read it. However my reply wasn't about just sticking your head in a sniper lane and not simply about [b]surviving[/b] being sniped. When you are presented with the right opportunity to counter a sniper and are doming them repeatedly they [b]should not[/b] be able to get accurate shots off as consistently and easily as they do. Flinch moves the same way every time and re-centers in a consistent and timely way. People have gotten used to using a poorly implemented and predictable mechanic instead of actual gun skill. Hence my statement on flinch.

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  • Again: [b][i][u]YOU DO NOT COUNTER A SNIPER WITH FLINCH[/u][/i][/b]. You counter it, as the post said, by [b]avoiding his shots[/b] instead of trying to redirect them with the flinch. No gun will ever, ever, [u]ever[/u] have enough flinch to throw a good sniper's aim off that much.

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  • What?! Finch is supposed to be designed to discourage trying maintain accuracy while under fire. It doesn't work! It is unacceptable to say that nothing but running from a sniper is the only way to counter it. Again, there are situations that should allow any medium to long range primary to [b]counter[/b] a sniper. The problem is that no sniper will run from that fight because the current flinch makes it a very low risk activity because they know they just have to wait for the flinch to re-center. If I have an opportunity to dome a sniper with my scout I will take it. The fact that I can dome him repeatedly and still get killed by a headshot = broken mechanic. The flinch mechanic should not be as predictable as it is. If the movement was randomized it would require actual thumb skill to reacquire the target. I'm going to bed now but may likely respond tomorrow of you wish to continue.

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  • And you're blaming your insistence on using a clearly not working strategy on the mechanics instead of your own arrogance.

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  • Doesn't work because it's broken. Arrogance has nothing to do with it. Ok..really going to sleep now.

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  • It's times like this that we look to Vaas for guidance. [quote]Did I ever tell you the definition of insanity? Insanity is doing the exact same -blam!-ing thing over and over and over again expecting shit to change.[/quote]

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  • Edited by X-LoganX: 8/3/2016 1:56:23 AM
    If it wasn't broken I'd agree. However because it's broken that wisdom is invalid.

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  • [url=https://www.bungie.net/en/Forum/Post/210287310/0/0]For your reading[/url]

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  • Ok so that was posted 8 hours ago and zero people have replied. Tells you something doesn't it. I'm also not going to give it any momentum so I'm going to reply here. [quote]Let's say you're standing in a mostly empty parking lot, and you see a car come hurtling towards you. You see it in time to have a good window in which to react. Rather than moving out of the car's path, or getting behind a sturdy object such as a concrete divider or a telephone pole, you start throwing empty bottles and cigarette butts at the car, hoping it'll swerve off path in time. You get hit, obviously, and then later you blame it on the car not swerving far enough off path when you had ample time to get out of the way. This is what it sounds like when you complain snipers are OP because they don't have enough flinch.[/quote] Ok that's a terrible analogy and completely doesn't correlate with what happens when trying to counter a sniper. When I mention the [b]opportunity[/b] to counter I'm talking about being able to get the first shot in most times and most of that getting head shots in. Also, you can't compare empty bottles and cigarette butts thrown at a vehicle to bullets shot at a sniper. You just sound ignorant and reaching because that's more akin to throwing marshmallows at a sniper. Getting hit with Ballistics (not marshmallows) should have a greater impact on someone's ability to maintain a stable shot. If you don't believe that then your either naive,ignorant, or maybe just sniper elitist maybe. Again your saying the only way to counter a sniper is to run and hide and that's unacceptable. Yes there are places and times where out maneuvering a sniper is essential to survival, but here are times where I should be able to [b]challenge[/b] a sniper with the proper weapon. Currently snipers don't see the challenge because they can just wait for flinch to re-center on its own while being hit.

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  • I didn't say run away. I said avoid getting hit. And no, flinch is to provide a sense of psuedo-realism.

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  • Yes. Realism to getting shot in the head. Which should not allow you to maintain accuracy. Good night. PS: Avoid getting hit = run in another direction = away.

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  • You aren't listening. Use vertical space. Use cover. Lure their shots. It's called not being a complete moron.

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  • Sigh...loosing sleep. I do all that stuff yes I get it. I flank and grenade and all that stuff all the time too. All valid yea I agree. My point is that there are situations where gun countering should exist. It doesn't and can't because the mechanics are broken. That's all I'm saying. Good. Night.

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  • A gun that can't counter any special in the time it takes to fire effectively isn't going to counter a sniper.

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