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7/25/2016 12:42:30 PM
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Ahh yes because it totally makes sense to completely ignore A (the zone you spawn at when the enemy is taking C) and try to rush across the map to fight for C only to get sniped halfway there. Good plan Dog of War. Great insight
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  • You know, if your whole fireteam rushes A right from the start (from the circle room and the waterfall cave), you can usually over takes the 3-4 people on C and gain the better spawn. You can take an 80% chance to win the match right at the start, or you can go take A and fight a losing battle the rest of the match. Your choice.

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  • On shores of time you're almost better off to try and hold A and C (if you have a full fireteam and can communicate well) you'll throw off the spawns for the enemy and have two sniping lanes on B. Just my opinion though

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  • If that's your strategy with a full fireteam then that's fine. But, I still recommend rushing C as no one wants A anyways, you can take that one whenever.

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  • C is easier to defend but A has the heavy and better sniper lanes. I do think that the control points on that map are not really in the right places but I doubt bungie will change them

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  • It's do or die when it comes to shores of time. Either go C and die, or suffer and die in vain as you spawn at A (and lose anyway). I'll take the chance at C thanks.

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  • It does on shores of time. Thank bungie for it.

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  • That wasn't his point.

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  • Oh really? Pray tell, what was his point then? I understand not spawn flipping but if the enemy is taking zone C and you spawn at A, rushing past and ignoring that zone in favor of trying to get all the way across the map to C is just silly.

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  • It is actually better to let the team still have A while you push C in order to get a more likely chance of the enemy spawning A. When playing shores of time, and you are being triple capped, it is in your best interest to push past C and into the back. This throws the spawns to A, which sense they should still hold A, is an easy flip.

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  • No, it shows an understanding of how that map works. C is disproportionately important on that map, much the same as blind watch.

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