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7/25/2016 12:12:06 PM
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Pretty sure spawns aren't decided on which zones are captured, but rather where people are. It's OK to send one person over and cap A (if you've lost all your zones), but 2 people need to not cap C and head to the back corner of C. Those two keep their spawn locked at C, while the others cap C and then work on B. Tl;dr: Capping A isn't a bad thing if you can get people in C's back corner to keep the spawn on C side.
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  • True zones are there only to give u a hint of how spawns are influenced But a single player at a or near there facing their spawns is more than enough to cause them to spawn at initial spawn at C or near there since most would be closer to B or right in C which doesn't influence spawns much Staying behind C helps keep them but capturing A is a sure way to flip them fast or trigger alternate spawns near C. It's never a good idea to get a against decent players, let alone one good player who can own a whole team by just holding C spawns

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