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7/9/2016 1:59:28 AM
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[quote]This would separate the advantages into two categories. High impact snipers can still massive damage to the head but if you try for a body kill it's slow. Low impact sniper will deal the same amount of damage to the head as they do now, but the change would make them more viable for getting double-body kills with their faster rate of fire. To balance this though, the rate of fire for low impacts might need to be decrease by .05-.1 seconds to really emphasize the difference.[/quote] This paragraph perfectly illustrates why this is a bad idea. Low impact and high impact snipers both already one shot to the head. Low impact snipers already do 100-110 damage per body shot (weyloran's march for example). Lowering high impact snipers to that same level for body shot makes them exactly the same in all circumstances, [i]except[/i] for res/super sniping. Basically you are advocating making high impact snipers a slow version of low impact snipers. This would basically just make them a trials only weapon. It more or less removes the reason for having different archetypes.
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  • LOL kind of like low impact pulse rifles are the same as medium impact pulse rifles. three trigger pulls doesn't matter which you are shooting. Bungie has messed up weapons so bad there is a case of every type of foolishness to be found.

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  • High rate of fire snipers should be used for 6v6 game modes only. They shouldn't have reduced the impact needed to kill someone being res, because not only can you shoot high rof snipers like a scout rifle, but they have the highest aim assist.

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  • I responded to nearly this exact issue in another reply I made to someone else. It may or may not answer your issue in full but that depends on how you see it.

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