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#feedback

7/6/2016 6:46:01 AM
0

I Know How To Balance Guns

It will require Bungie to let go of this notion that guns are special and should be earned. However, I'm confident it would end the dispute regarding the OP/Nerf conversation, that honestly, dominates the forums and obscures a lot of good feedback that could otherwise improve the game. Here it is. 1. Flood each weapon type with a wider variety of legendaries within each class 2. Similarly, flood each archetype with new legendaries with only slight variations in stats 3. Create new archetypes to fill the gaps on the class spectrum Let's use primaries as an example: Weapon type: Primary Class: Pulse Rifle Archetype: Highest ROF (Grasp of Malok) There are two guns in this archetype: - the Grasp of Malok - Oversoul Edict. The next archetype is the Hawksaw, PDX-45 class. Then we have the lower ROF: PDX 41, Nerwins Mercy. Then the lowest ROF: Lyudmila, Three Little Words. That's the pulse rifle spectrum per archetype. So What about the gaps between archetypes? Why can't there be an archetype that sits between the Grasp of Malok and Hawksaw? Or a range and impact class between Party Crasher and...see, I don't even know the next archetype because why wouldn't everyone use the highest range and impact class? Weeeelllll... What I'm proposing is that Bungie fills those gaps with new Archetypes AND stuffs, like STUFFS, existing archetypes and the new archetypes with new legendary weapons. Lastly, increase the drop rate per activity so we're swimming in these guns. **Let me add this note. These new guns still have their own unique behaviors like, recoil direction, possible perks, aim assist, etc. What this will do for players and the game is provide a slew of options to combat what are currently and always will be, dominant weapons like the Grasp, MIDA, TLW and all of the unnamed, future guns that will be the bane of PVP. For example, I may acquire a Grasp TYPE weapon from an engram. Except it has horrible recoil and no counterbalance. However, an hour later I land another pulse. It's a new archetype between the Grasp and Hawksaw. It has counterbalance, a range boost and glass half full. So what does this do? THIS IS THE ANSWER TO THE QUESTION OF GUN BALANCE. This slightly lower ROF but slightly more powerful pulse would lose to a god roll grasp, against a skilled player, more times than not. However, with a good roll on my hypothetical pulse rifle I can now edge out the average roll Grasps in crucible. I have something comparable. Whereas currently, I can only grab my god roll PDX-45 or MIDA to combat the god roll Grasps and more times than not, i'm losing to higher skilled players. This is not to mention all of the other grasp-type guns that would be introduced to the archetype that players would eventually acquire. With players fighting with an armory of A LOT of guns that are only a slight gradation from the dominant archetype (of any class) we would see much more skill vs. skill instead of RNG vs. less lucky RNG. The problem folks, are these large gaps in the ROF/Impact spectrum. Currently, these gaps allow for something that makes Destiny special: The rarity of an amazing gun. I love how Destiny made video game guns feel like actual, real world assets. However, this precious concept causes a lot of problems. It creates large gaps between archetypes and those gaps represent solutions that DON'T yet exist that would otherwise prevent gun nerfing and provide players with more than a few options to defeat god-tier types and rolls. If Bungie was willing to part with the concept of true rarity and effort=reward, we could have gun balance through a wider variety within each archetype, coupled with the introduction of brand new archetypes on the class spectrum. It would work. It would just be at the expense of one of the differentiating aspects that makes Destiny special.

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