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Edited by atomic_wait: 7/2/2016 11:06:59 PM
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Another UX/UI designer's take on Custom Games

For my day job I'm an Interaction Designer in Seattle, and after seeing a bunch of Custom Game fan concepts floating around I decided to spend a few afternoons this week cranking out my own. There's a lot of explanatory text in the presentation so I won't go on too long here, but my goal was to go a more over-the-top than other concepts I've seen. Server browsers, highly customizable game modes, etc. I thought about going for a minimum viable product approach, but I really wanted to see how far the unique UI of Destiny could be pushed. Thanks in advance for pawing through all 30+ slides :P. Feedback is appreciated! [b]Check out the full presentation here on Google Slides:[/b] [url]https://docs.google.com/presentation/d/1hAIvCGzP5Epd4Uuf39fD1JpzGWv-_fvLCiBl3r1QLyI/edit?usp=sharing[/url]

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