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Edited by ojehosaphat: 6/29/2016 1:23:09 PM
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So hopefully when they nerf them (because good=nerf for Bungo), they'll make it so that the high RoF pulses have similar (but less) damage fall-off to autos. Keeps it a beast in the short to short-mid range while not allowing it to outshoot a MIDA at the same effective range, because it currently does when you factor in scope bounce. It would be ideal if they brought back guaranteed two burst kills for the high impact pulses and left medium impact pulses as is. They are in a good spot and can stay where they're at as far as I'm concerned. I'm no fan of nerfs but it is disappointing when you have very good options in the medium and high impact builds but they are moot because they all mostly take three bursts to kill and high RoFs do it quickest and at pretty much the same range. And yes, I know that the high-impact pulses do two burst based on a low armor victim, but most people run highest armor builds so, again, that's a moot point. In my opinion, these reconfigurations make it so that the least damage is done to the weapons themselves while solidifying the roles they are built to play.
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  • Grasp of Malok tier Agreed i don't want them nerfed but is they do get a nerf, I'd be ok with 1 more shot to kill. The range is fine. Hawksaw tier Are actually pretty balanced, maybe a slight burst delay increase?

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