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originally posted in: a real look at pulse rifles.
6/28/2016 1:06:23 PM
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There needs to be an increase in damage, not stability.
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  • Damage balance was first idea but everyone freaks out at the word nerf It's like saying the words gun control and everyone freaks out but if say background checks and waiting period it's fine. It's like people are children.

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  • Aren't you tired of seeing everything nerfed? There is no weapon class or archetype that hasn't seen some sort of nerf. If things get nerfed any further primary weapons will be completely useless.

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  • I was suggesting a pulse rifle balance within the pulse rifle family you can't increase the damage of one without making it all imbalanced if you buff red death types then spare change types will be obsolete. As of now isn't wise to use any type other than grasp or sparechange. Grasp is three shot with the fastest ttk. Then spare change types can two shot in skilled hands. Other than that the other two types barley hold a candle to them. Since I can't use the word nerf I suggested just making red death types a long rang pulse as opposed to the current standard were they are all the same basic rang/ stability

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  • Spare change .25 isn't effective. Nerwin's mercy isn't effective. Grasp & hawksaw archetypes are effective. There needs to be an increase in damage & decrease in rof to balance spare change & an increase in damage for nerwin's mercy to make it effective.

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  • agreed. i think the sparechange types should be like long range scouts and long range scouts should be longer. and if you buff the nerwin types it would have 2 be marginal so that the cant outplay the sparechange types.

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