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#feedback

Edited by UltraNoahXV: 6/14/2016 6:52:53 PM
38

Please, Stop With The Nerfs. Its making the game worse everytime. (Look at June Patches with Weapons and Subclasses)

https://www.bungie.net/en/News/Article/44841 https://www.bungie.net/en/News/Article/44840 6% less damage on Max RoF Autos (Doctrine)? Really? You could've just you know, Buff other primaries. Increasing Accuracy on Hand Cannons was fine but Phantom Bullets might be still a thing. What about Pulse Rifles? Reducing time to pick up ammo? You could've just, you know, increase ammo from non-guardian combats that are killed. [b][i][u]Nerfing Sunsinger Warlocks? Really?[/u][/i][/b] Thanks for The Buff to storm Caller but really? That was just uneccessary? Also, Buffing the night stalker supers major is great but not buffing any other support character like Defender Titans could need some help. BUFFING WOMBO COMBO? edit:(in damage and radius terms). we are seeing more Hunters when update hits tommorow. New Representative, I don't know who you are, but if Jon Weisenski is telling you what to do, he is coward for puting those nerfs under your name. If its you, please Look at how gameplay is affected from nerfs on YouTube from past patches. [b][u][u]Bungie, I am sorry if this an attack. But I am SICK AND TIRED OF ALL THE NERFS. DO YOU EVEN PLAY YOUR OWN GAME? And please don't give me the excuse of "Our community managers do that and go tell info." NO. PLAY YOUR OWN GAME on a daily to weekly basis and TELL us what needs nerfing.[/u][/u][/b] [b][i][u]Its like the developers don't even read these fourms and DO NOT CARE ABOUT the feedback sent by Cozmo.[/u][/i][/b] [spoiler]My method of separating pve from PVP: The easiest way to do that is to do the same thing that you do to increase or decrease damage with different types of guns against A.I combatants. https://www.bungie.net/en/News/Article/12607 A.I example (Update 1.1.1) [quote]Shotguns Increased damage against all non-Guardian combatants by 2x (100% increase) Reduced high-end range values Damage falloff starts sooner Reduced starting ammunition in PVP [/quote] PVP Example: Auto Rifles do 3% more damage against Guardians in the Crucible. Ammo Example: Guardians pick up less special ammo in Crucible Game Modes. There. That's it. That's how you separate damage and Ammo. Its so simple. I wish I had thought of this earlier. Comment below on what you think. [/spoiler] Pleaae share if possible

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  • So I played the nightfall and did a few raids last night and wanted to see if I felt more powerful in pve or not. To be honest I felt no significant change. I didn't feel more powerful in the raid. In fact I died more then I ever do to some pretty dumb stuff like misadventure that made no sense. Here's my problem. I'm not going to change my load out or super during the raid. So any buffs for classes that are meaningless to the task are irrelevant and that's where I think this buff in pve gets lost. Maybe in strikes it might be different but even then I use specific loadouts. Haven't tried pvp yet. I just have gotten to the point that if they say what I have in pve should be the same as pvp last month, then why did they make them different this month. That's what bothers me about it.

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