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#feedback

6/14/2016 12:17:15 AM
39

Trip Mine Nerf Unwarranted

With regards to the June 14, 2016 "Tripmine no longer attaches to enemies; instead arms on impact then bounces." nerf. Now the ONLY grenade a Hunter has that sticks to enemies is the Arc Flux grenade. This will be so much fornicating fun trying to fill bounties where you need to kill them with attached grenades, like the 15 I had to do today. And TripMines are the only grenade that can drop a Shielded Carrying Cabal with a single grenade stick. Secondly there are NO PIECE Of ARMOUR that give 2 GRENADES for Hunters now that can be attached (i.e. Young Ahamkara's Spine is useless tomorrow). Titans have Armamentarium to give them 2 of any grenades and Warlocks can have 2 grenades as part of their Solar ability or gain 2 with Exotics Gauntlets or Chest Armor. Lastly, if Bungie had actually looked at associative stats for the armor that Hunters were wearing when using Trip Mines, I would lay bets you would see that they were using "Young Ahamkara's Spine". There is no other way too get 2 grenades as a Hunter and the most likely reason for their use is not the grenade itself, but because it's the only way to have 2 grenades! Unless Bungie is adding a new piece of Hunter armor that gives 2 arc grenades. Hunters are now hamstrung on this capability compared to Warlocks or Titans. And before the haters start telling me I'm whining, I have a 335 Titan, 335 Warlock and 335 Hunter, and I play all 3 daily. I know all their abilities intimately and this severely handicaps PvE Hunter Solar class, especially when trying to fill POE Challenge Bounties!

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  • Keep crying nerf and this is what happens ....nerfs that dnt even need to be done i main a warlock and even i think some of the nerfs today on hunter are stupid o well lets just adapt and wait for the next nerf wave

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