JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by LionMufasa: 6/15/2016 2:09:47 PM
78

Our Supers need a buff Bungie(They Listened!)

VICTORY! Supers have been boosted! So, one of the greatest perk stipulations ever added was "To Minions of the Darkness". This let us have perks that may otherwise have been inappropriate in PVP settings. So for supers, We can all agree that Supers don't feel Super. A Heavy Sword easily outdoes a Blade Dancer Any Special Weapon can out damage a Golden Gun per shot. A Rocket Launcher can easily do what a Nova Bomb or Fist of Havoc can do... and you can do it up to three times (Thank You Tripod). A Radiant Warlock is a Warlock on Cocaine. A Sun Breaker is a Rocket Dispenser. A Storm Caller is pretty good but you look like you have a stick up your ass. My point is, we need a damage up on these Supers. I don't think it should be anything insane, I would just double everything up... against minions of the darkness. However, Bungie... you guys are overtechnical bastards who don't believe in simple solutions so I'll attempt to make changes that you would enjoy seeing in DeeJ's weekly update ("This Weeks at Bungie"). Hunter- Arc Blade - 100% Damage Increase against Minions of Darkness. Orbs Generated Increased. Golden Gun - 100% Damage Increase against Minions of Darkness. (We were about to nerf Celestial Nighthawk but decided not to be dicks.) Nightstalker - 100% Damage Increase against Minions of Darkness. (Tether Activation remains exactly the same, this is just for the Void Bow Shots themselves) Titan- Striker - 125% Damage Increase against Minions of Darkness. Sun Breaker - 100% Damage Increase against Minions of Darkness. Defender - Makes One Additional Orb on Bubble Activation Warlock- Storm Caller - 100% Damage Increase against Minions of Darkness. Sun Singer - During Radiance, Abilities have 100% Damage Increase against Minions of Darkness (*Abilities means Grenades & Melee) Void Walker - 125% Damage Increase against Minions of Darkness. I figured that the one time AOE effect Supers needed a little more oomph then the rest of the supers. Nova Bomb and Fist of Havoc give you one time to get the shot right and if you need it for a single target, its a shame when you can barely kill Non Major Knights or Wizards. Radiance should make all your abilities feel more powerful, so when tossing those nades at an incredible pace, why not a little more damage as well. Even fast paced grenades can be matched by sniper shots or even some primaries. These are my thoughts. Let me know what you think. Also, can we make Hard Light a good exotic already? Sorry, had to add this in here. If someone says its fine, I think you're crazy. That gun comes with an Epilepsy Warning Label on the stock due to the screen shake and light show. Edit: I can see some disagreement with the buff percentages. I'm not stuck on these numbers, I'm just trying to get the discussion going so we can make supers better. Edit 2: This remains on the top of the highest rating board. I'm sure they've seen it. I don't expect a response at all, I just hope that if more people agree, that you hit the like and leave a bump so that this can remain trending and top rated and show that we really want our supers to be super.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
You are not allowed to view this content.
;
preload icon
preload icon
preload icon