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originally posted in: Prison of Exiles (RP - RoB)
6/6/2016 12:08:25 AM
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[spoiler]youre fine, you don't have to leave. It's just the environment lol[/spoiler] [b][i]The ambience of the ship greets you as you step out into the hall. Deep rumbling echoes beneath your feet and the walls creak ominously.[/i][/b] [spoiler]are you wanting to do a survival type post or? Where do you want it to lead?[/spoiler]
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  • [spoiler]oh lol I thought it would be a breathing hazard if i stayed. and I wanted to try to find an artifact[/spoiler] [i]Yeroc starts eating by the doorway, looking out at the environment[/i] people just seem to end up here...with no memory of it. maybe there's a way to stop this brutal cycle. [i]He puts out the fire and gets his bag to set of[/i]

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  • [b][i]The path ahead is dimly lit. Rats and other strange vermin scuttle by as you move by. One of them has something shiny in it's mouth. The rat scurries into an inactive air vent nearby, you hear it's little paws piddle paddle into the dark. A damaged sigil is carved into the wall over the vent, for some reason you understand it's meaning... The sigil means unsafe.[/i][/b]

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  • Edited by Nightowl46: 6/7/2016 5:19:22 PM
    [i]Looks at the rat with the shiny object[/i] hmm, could be a key...but the sigil spells danger to me... [i]Yeroc takes a flashlight and attaches it to his helmet to light the path ahead[/i]

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  • [b][i]The vent is rusty and looks easy to break... But you'll be crawling through it. You wonder if this is worth the trouble.[/i][/b]

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  • [i]Yeroc decides that it's not worth it to die crawling in a smelly, rusted vent to find, treasure, and looks for another way[/i]

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