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Edited by iDovahBear: 5/12/2016 4:11:17 AM
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Not to mention the screen wobble when you land is getting ridiculous. I jumped at a Sunbreaker on Asylum from the top mid room down towards the middle area, just outside the Atrium. I literally challenged the fool because I knew his hammer tossing game wasn't on point, he'd already thrown like three and missed. And I literally would've killed him with only melee if the game hadn't been retarded. I got my first melee to hit just before landing... ...And as soon as I landed, my Guardian developed tourettes like I've never seen before. He just started whigging out and refusing to keep my screen stable, and basically I whiffed the second melee because my Guardian couldn't handle a five-ten foot fall. I mean, I literally used the other Titan to break my fall by punching him. Logic aside, the in-game display suggests my downward momentum was mitigated by the lunge. So... why did falling all of five feet give my Guardian tourettes? I don't see why this is a thing. I still won the Trials Run, but not only was it utter bullshit, but I really deserved that moment. If someone is ballsy enough to challenge something, petty physics gimmicks shouldn't be such a limitation. I mean, it'd be one thing if the Field of View was half decent. Then all that shaking wouldn't have meant shit, the Titan would've still been on my screen. But between falling and developing tourettes, he managed to wiggle out of frame for long enough for my melee to whiff. P.S. If I was a Warluck, I would've guaranteed got the EZ Mode Lunge Assist. #FeelsBadMan.
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  • Literally

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  • I think the game mechanics are right here, too, unless you broke your velocity before your melee. If so, that would be a bug IMHO. If not, the wobble is in line with every other way our toons interact with environment.

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  • Yeah, man, totally. Just (literally) jump from the (literal) top of a 3-story building and (literally) tell me your field of view doesn't (literally) shake a liter-a-little Don't get me wrong - it sucks when a rarely encountered mechanic causes you to whiff an otherwise big play, but this is certainly a known mechanic in the game that's possible to account for (floof/jump/skate right before hitting the ground, vertically adjust in anticipation of the screen wobble, etc)

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  • Literally lol

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  • Edited by iDovahBear: 5/12/2016 10:42:09 PM
    I was on the second floor and broke my fall off the Titan... So it was like 1 story high... But hey, thanks for exaggerating the situation. Also the same situation could've been fixed by simply having a realistic FoV. Destiny's is incredibly shallow, as if they're projecting their assumptions that wearing a helmet limits Field of View. Here's the problem... with the technological advances we've made even today, we wouldn't be dumb enough to limit their field of view. It would be designed to project or relay an image of at least matching or barely sub-human natural Field of View... So yeah, your argument means nothing to me.

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  • You forgot to say "literally"

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