[b][i]- An interlude for RoB and other realms, loosely tied to Warhammer 40k and several other themes.[/i][/b]
[i] Hurtling through the aether, between the currents of space and time, soars a mighty vessel of steel and flesh, a starship of vast size and unimaginable power - The Bloodwrath. This is an ancient ship of legends, with a lengthy history that has appeared throughout time over tens of thousands of centuries. It has sailed through the warp, a gateway between stars and galaxies that does not abide by the laws of physics, and is inhabited by entities of unspeakable horror including gods of madness and chaos. The inhabitants of the ship are champions from many realms. With no memory of their arrival, they are bound together for a common cause - a cause that not even they can fathom. These are the stories of these exiles.
[b]Welcome to Prison of Exiles.[/b][/i]
[b][i]For New Arrivals:[/i][/b]
[spoiler]https://www.bungie.net/en/Forum/Post/126649858/0/0[/spoiler]
[b][i]Biographies:[/i][/b]
[spoiler]https://www.bungie.net/en/Forum/Post/123300498/0/0[/spoiler]
[b][i]Bloodwrath Information:[/i][/b]
[spoiler]https://www.bungie.net/en/Forum/Post/153882861/0/0[/spoiler]
[b][i]Link to RoB reference:[/i][/b]
[spoiler]https://www.bungie.net/en/Forum/Post/120286322/0/0[/spoiler]
- [b][i]The Bloodwrath will now be your home, but tread lightly, for this starship has a taste for blood, and a hunger for the souls of men to fuel it's fires of war. Consider this a warning, venturing into quarantined and off limits areas could lead to an unpleasant demise. The things that dwell in the dark are beyond you, and more insidious than you could imagine.
[u]Current Happenings:[/u]
- Your memories are blank as to your arrival, but there seems to be hope. Many are reporting visions brought on by depictions of an hourglass... Perhaps searching for banners, relics, books, or other items related to the hourglass could unlock the mystery of your arrival.
The Rivers of Blood continue to flow. [/i][/b]
-
Fools. Incompetents. Heathens whose idiocy knew no bound. Those were the words used to describe those who declared themselves "brave" or "courageous" enough to dare try and claim the harbinger of death as a trophy. Death can never be tamed. it can never be destroyed. it can never be satisfied. it can only be appeased. But above all, Death cannot be cheated. Throughout the gargantuan vessel, a feeling of unsettling unease, of mysterious, yet incredibly disturbing nausea took hold of each and every occupant. Even the mighty Summoner. Although he, compared to the others, was the only one able to comprehend what was truly happening. throughout the sickness, a wicked grin would dawn on his face. Deep within the bowels of the vessel, away from where the adventurers shared their tales, the rust proliferated. In the vessel's deepest hold, the Harbinger of Death ruled over his kingdom of rust and disease. The Ash-Faced son, clad in his sickening white armour, sat in his festering throne of the bones of the wicked. At his side rested his one and only [i]Silence,[/i] the sickle of the reaper. The plagued fumes emanated from his armour, filling the room with a greenish smoke. Before him rested his army. His minions of sickness. His soldiers of Nightmare. His monsters, spawned from the horrific cauldron of the plague god. They were at his beck and call, and they would protect the diseased king with their lives; or rather, their deaths. Everything the sickness touched became an evident mark of Noiratrom's -The Plagued Son- presence. Beware, adventurer of fortune. Although you have lived your life in the quest for a tale grander than the previous one, the outcome of a foolishness as profound as engaging the knight of plague had only one possible side. Your sweet, inevitable demise.