[i]Synthiks: Temporal Lens[/i] (a really big cyclops)
Synthiks's Abilities: Void Beam, Cyclops 'Panic', Making a Moving Wall Like in the PS Exclusive Strike
Location: Deep in Mercury in a circular room. Synthiks is on a pedestal in the middle surrounded by 3 other pedestals. The pedestals are joined by catwalks and have portals behind them.
Ads: Goblins, Hobgoblins, Minotaurs, occasional Axis Hobgoblins on the catwalks.
Phase 1: Stand on the 3 pedestals to spawn 3 axis harpies and open 3 panels. The harpies must be killed near the open panels to charge the magnetic wall. Someone must climb the magnetic wall and hack the cable supplying power to Synthiks, causing him to enter 'Panic Mode' for phase 2.
Phase 2: Synthiks's 3 bodyguards (hydras) appear on the 3 pedestals and must be killed. Less goblins will spawn but in their place, more minotaurs will spawn. If all of the hobgoblins on a single catwalk are killed, the 2 hydras on either side of it can heal each other, requiring the team to ensure that at least 1 hobgoblin stays on each catwalk.
Phase 3: After killing all of the hydras, Synthiks will disappear into a wormhole beneath him. Enter the wormhole quickly and return to 2 minutes earlier, with all of the enemies and your past selves doing what they were doing before. Twice as many enemies will spawn trying to kill you from both times. If your past self dies when they hadn't before, you will die as well. Survive the 2 minutes while keeping your past selves alive and then wait for your them to enter the wormhole. Synthiks will reappear on the center pedestal.
Phase 4: 1 of the portals on the side of the pedestals will open a rift as a side affect to Synthiks's improvised portal. Someone must enter into a pocket dimension and follow a single blue line in a dark room where all they can hear is static. At the end of the line will be a spear-like relic. Once the relic is grabbed, axis harpies will spawn everywhere and they must escape the pocket dimension. Teammates must once again activate the magnetic walls, allowing you to thrust the relic into his head, causing his shields will be temporarily deactivated.
Phase 5: Get a good 30 seconds to deal damage to him before the shields turn back on, the magnetic walls lose power, and you must start again at phase 1 until he's dead.
Raid Weapon: [i][b]Hard-Drive Paradox[/b][/i]: Void Exotic Machine Gun
Description: "Timelines and potentialities that might have already happened, might happen, might never happen." -Praedyth
(Excerpt from Grimoire: Mysteries: Praedyth's Door)
Appearance: Machine gun with a high tech frame, a No Land Beyond era barrel and sights, and vex particle stream (like the pillar during the 1st Venus mission) accents
Stats: High RoF archetype, poor stability, about 50 shots in the mag, above average reload speed
Perks:
-Spray and Play (Intrinsic)
-Choice of Field Choke, Smooth Ballistics, and Smart-Drift Control
-Paused: Firing a bullet creates an additional projectile in midair. After 1 second, projectiles will aim towards the nearest enemy and be fired at them with low accuracy
-Choice of Quickdraw, Speed Reload, and Skip Rounds
-Crowd Control
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This is really good. But you might want to change the name. Every Vex name ends with "on". Other than that, it's awesome! :D