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Destiny

Discuss all things Destiny.
4/29/2016 11:15:50 PM
2

Pulses are The Same Now as In Vanilla

If you really think about it, pulses have gone back to the way they were before their [u][b]first[/b][/u] buff. As in the one in vanilla-dark below. The damage numbers in PvP are almost identical as to what they used to be. For example, Bad Juju. Before the pulse buff, it dealt 23 critical. Now, it does 25. I did some calculations, and the pre-buff juju took 9 shots (8.7 is the actual number, but you just round up). Since it does 25 now, that takes 8 shots to kill (8 was the exact number). That doesn't do a whole lot in terms of time to kill. For the medium fire rate archetype, they are literally the exact same as they were in vanilla, doing 29 critical damage, making them a 7 shot kill minimum (6.89 is the exact number). I don't need to list the high impact ones because I feel like those are perfect at the moment, as long as you hit all your headshots. So, as you can clearly see, pulses are back to the way they were at launch (PvP wise). The high fire rate, as well as the medium rate of fire pulses need a buff to make them more competitive again. All they really need is to maybe add 1-2 points of damage per headshot to make them good again, but not too good. If anyone is wondering where my numbers came from, just look up the Destiny 2014 spreadsheet.

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