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Destiny

Discuss all things Destiny.
Edited by Rico: 4/28/2016 4:40:39 PM
91

How to balance smoke bomb without nerfing it

Smoke simply does too much with just one node Smoke (without any perks) should only take away the HUD and blind you If you use venom, it gives damage when you are inside the smoke itself The perk that allows to put smoke traps should also slow down the enemy when the bomb goes off/you throw it to an enemy, and with the perk "lockdown" extend the amount of time it can stay next to a wall. THAT is more balanced. Right know, getting smoked --> 1% of survival Edit: they could increase the radius to balance it out

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  • This whole thread is filled with reasons as to why it's OP and what should change. Listen up kids cause I'm about to take those reasons and break down why they don't make sense, Barney style. "It shouldn't affect me in so many ways!" The combination of being blinded, slowed, poisoned, and suppressed is meant to set you up for an easy follow up kill. Removing any of these traits makes it not worth the effort. If I don't blind you, you could gun me down. If I don't slow you, you could run away. If I don't poison you, I might not do enough to you before the other traits wear off. If I don't suppress you, you could super me. "The Nightstalker is the only one who gets a grenade in the melee slot!" The Sunbreaker is the only one who can create sunspots. Gunslingers are the only class that can buff their gunplay from crit kills. The point is, each class has perks and advantages others don't. That's what makes that class special and makes destiny different from CoD. "I should be able to double jump while smoked!" Then why bother using two abilities when you can just jump out after taking a half second of damage? "If you get hit with the Wombo Combo, you're dead [insert stupidly high %]" The best thing about this particular combo is that walking is pretty damn effective. Unless I hit you dead -blam!-ing center and you panic, you have a chance to walk to safety. I've done it and seen it. Now if I start shooting you before or while in the combo, then you are dead. Which is how it should be since I spent two abilities and bullets to get 1 kill. But that's no different than being hit by an incendiary grenade before or after being shot.

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