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#Gaming

4/27/2016 10:56:38 AM
25

Souls/borne storytelling vs. Destiny storytelling

A lot of people originally heaped praise upon From's breakout RPGs for their minimalist and open-ended storytelling (among several things). I mean, sure, the cutscene for the Bell Gargoyle was entirely unnecessary, but otherwise, From uses minimal cinematics, and instead puts the bulk (if not all) of its written narrative into item descriptions and the occasional character interaction. That's fine, even if, from what I've experienced so far (I can't get past aforementioned -blam!-ing Bell Gargoyles, and am currently focusing on the Capra Demon) it's just a smattering of obvious descriptions - about functional stuff like weaponry or herbs or whatever - with very little actual world-building. What little world-building there is seems to be a collection of proper nouns plucked from thin air and strung together in some irrelevant little tale. Just like Destiny. So many items in Destiny are exactly the same. They'll throw random names or factions or events at you and expect them to mean something. They tend not to. Sure, Grimoire readers may connect the dots and understand more than the rest of us, but I'm sure Bungie is perfectly aware of how flawed an idea it was to put the bulk of the writing somewhere other than [i]in the game itself[/i]. This is, of course, disregarding Destiny's generally pointless, uninformative, and frequently tedious cutscenes. So let's ignore what Bungie gets wrong and focus on that shared method between Souls and Destiny, and why the hell From gets more praise for it than Bungie. I don't know, maybe I had a point earlier with the functional descriptions in Souls, compared with Bungie's attempts at poetry or badassery in many of their descriptions. What say you lot? Also, I don't know how to tag threads about Destiny [i]and[/i] other games... Is it #destiny, or is it #gaming? I imagine I'll just run into mostly fanboy responses in you-know-where.

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  • Edited by Mute Spittah: 4/27/2016 10:22:30 PM
    There is actually a few big differences between the two. 1. All of the dark souls stuff is in the game, and the lore references stuff in the game- I don't have to go outside of the game to look at the dark souls lore. It's all in the game. In addition, the lore actually talks about stuff in the game. In destiny, the lore refers to great concepts that are totally absent from the game. The corrupt hunter yor? Nowhere in the game. The ahamkara? Not in the game. Everything in From's lore references things you can encounter and see. Did you just read a passage about the Witch of Izalith and Her chaos flame? You get to see the flame (and its effects) in game, and you get to fight the Witch's daughter. Read a passage about the ancient dragons? There are a few scattered through the game, as well as their descendants. You won't read a lore passage about some obscure powerful enemy that no-one will ever see. 2. From's lore comes from the source you want to read about- Want to find out about the King Ocieros? Then kill him, and get his soul/weapons. Each will add to your knowledge. Want to learn about the hunter yor? Good luck. His weapon lists minimal details, and there is no way of knowing what ghost holds info about yor (unless you go out of the game). Want to learn about the twilight gap? Then keep playing random activities until you find its associated items. Everything in destiny is random. Even if you could view the lore in game, it is so nonsensically scattered that you would be hard pressed to learn about any one topic.

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