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4/27/2016 12:10:57 PM
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They are a similar style, however Destiny falls short on their take of it. The first major issue is that the majority of the would-be lore is not actually within the game. The decision to make the grimoire only accessible via the app or website significantly hurt the in game story for lore crazed fans. The item descriptions are similar to dark souls, however they are often much more cryptic, and are always shorter descriptions overall. And the NPCs, unlike dark souls, lack any story to them whatsoever in-game. You know Oscar and his quest just from completing the turorial, but you would likely never know of ikora Rey's story without looking it up in the grimoire. It's a poorly executed attempt at the same style of worldbuilding
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  • Edited by Tartan 118: 4/27/2016 1:44:16 PM
    Better. But to be fair, Oscar is the NPC that gives you the first quest of the game (assuming that was the dude in the Asylum in DaSI). Also, Souls is more of a linear journey in that sense. Destiny presents you with a choice of (poorly delivered) narrative threads to explore in missions. I suppose you could argue Destiny is more structured in that sense, but because each unit of the structure is so underwhelming and badly-executed, From's method is more successful.

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