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originally posted in: Now it's 'Nerf Strikers!'
4/24/2016 9:19:49 PM
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Strikers are fine except for the lack of counter-play on FoH in PvP. Don't care about the damage, radius, cast time etc etc alone I just hate not having any ability to do something about it like every other super (except Nova Bomb).
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  • It's a super. And furthermore, it's a non-mobile super. And ever [i]further[/i]more, it's not a ranged super. It should destroy whatever it comes into contact with, no questions asked.

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  • Have to disagree with the not mobile part depending on how you look at it though. The only non-mobile super is Ward of Dawn. The others can be used while moving and carry momentum. Fist of Havoc is definitely mobile in that sense. Being a single use instant cast with those properties it is pretty mobile. I see your point though, your meaning wasn't lost in technicalities.

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  • You're right, I ABSOLUTELY agree with you. I don't want to be able to survive a hit, I want the option to get out of the way or to stop it from happening in the first place. If it hits and I didn't stop it? Eh, I died then. Whatever. That's on me. Like failing to stop Stormtrance, Arc Blade, Hammer of Sol, Radiance, Golden Gun (?), you know? But it activates instantly while dealing massive damage, having a large radius and heavy damage resistance. I swear I've killed people mid animation and it doesn't take the supercharge either since they use it shortly after they respawn. I don't care if it kills me if I had the option to do something in the situation because usually the only times I live from one is if they have really bad aim/timing. But PLEASE, PLEASE, PLEASE do not nerf them. Rework? Okay. Nerf? Please no. I don't want Fist of Havoc to become Fist of Mild Inconvenience.

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  • Ive been killed many times during the animation, but that's probably because I use death from above so there's a bigger time frame to shoot and kill me .

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  • Well technically it's a shut down super so it shouldn't really have a counter

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  • How do I put it... It has massive damage resistance, a functionally instant cast time, a massive hitbox, and deals massive damage. In don't really care, I'd just like to have the option of doing something about it. Not even killing them really, just not dying because someone panicked you know? That's what sucks. All of the other supers (again, not Nova Bomb and oftentimes panic Shadowshots) I can at least do something about. But man do I hate panic FoH. I don't want it specifically nerfed seeing as touching anything about it could easily make it useless and could also defeat its purpose, but it would require a rework which likely isn't going to happen. You know what I'm saying? Getting killed by any super sucks but I can at least feel like I knew it was coming before hand to prepare, heard the sound, see the unique graphics and etc, nope just die.

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  • But they need to be close to use, that's the trade off.

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  • Sort of close. But that radius is HUGE. It's pretty easy to get someone in the kill radius without dying. That's coming from both using and getting hit by it. Damage falloff or something. Especially when the visual hitbox doesn't match the actual hitbox. Like Nova Bomb. Actually if that was the only thing they changed so that way I can at least see how big the radius is when I thought I should have been out of it I think I'd be fine. Still a little peeved, but at least I'd know.

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  • I only get hit by it when I'm not paying attention, or rushing QCB it is manageable. I hate panicbomb way more lol.

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