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originally posted in: Now it's 'Nerf Strikers!'
4/24/2016 8:13:59 PM
30
Problem with Strikers: With (i think Headstrong) they can run as fast as Bladedancer's, also FoH hits through walls Problems with Defenders: I can't really name one Problems with Sunbreakers: I think suncharge needs to have a penalty for missing, like a little stagger so you can't just spam it, otherwise, I think the class is fine (this goes for sunsinger also, but fusion grenades need to not have so much auto aim Problems with Voidwalker: I haven't tried it, but my friend says he's been getting life steal to trigger when he has soul rip. Problems with Sunsinger: Everything. This class has been broken since day 1. There's nothing really good about this class. Seriously, solar wind doesn't even knock people out of melee range, firebolts with Viking funeral are still ridiculous (though not as ridiculous as pre-April Update), Song of Flame reaches like 3 feet, and I can't remember the name of the perk, but really, kill with a charged melee have a [b]chance[/b] to generate orbs? Bungie, you gotta rework this class from the ground up Problems with Stormcaller: I can't think of any, but if I had to, make the increased duration version of the super (I can't remember the name) stay for a little less time Problems with Gunslinger: good class, good perks, decent super, except one thing. The super is Dogsh[i]i[/i]t in PvE, and really, kills with a THROWING KNIFE increase the duration of golden gun? I don't know about you but when I'm using golden gun, worried about duration, I'm probably not anywhere I can kill someone with a Throwing Knife. I'd fix it so that Golden gun doesn't have damage dropoff though, don't even make it easier to aim or something, just make it so you don't do 10 damage with a super at max range. Problems with Bladedancer: Probably the best [b]Class[/b] for the Hunter, but the super is still terrible. Suncharge sends you flying like 60,000 feet, but bladedancer barely has a chance to hit someone back peddling away from you. We've all seen the clips of a bladedancer charging a Warlock or Titan, and them just jumping back and up, but the Bladedancer can't hit them. Just fix the hit detection on the super and it'll probably be good again. Problem's with Nightstalker: Wombo Combo (smoke and a grenade) is annoying, but not inherently broken. What does suck is that smoke bombs still slow people for a few seconds while they're out of it. Also I agree that tethers should be used smartly instead of these people using quiver as a type of golden gun. But the fact that a Titan's grenade (suppressor) can instantly shut down a super, but the Hunter's super can't is just silly. Statswise, the Titan should be the strongest, the warlock should heal the fastest, and the Hunter should move the fastest. The Titan has the highest armor in the game and with headstrong and increased control is the fastest in the game. With increased height they can also jump the highest in the game. Warlocks have the highest recovery in the game, and can have max armor with the ram and an armor chestpiece. Hunter's can have the highest agility in the game, but even with fleetfooted and blink, Titans are still faster and can jump higher. Because f[i]u[/i]ck balance, that's why.
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