No, nerf it. If I jump up in the air, even slightly, it shouldn't hit me, FOH should be one of the easiest supers to avoid.
Edit: An energy charge should be added to FOH. Meaning that it should take a charge to have enough energy to kill one enemy and the charge for FOH should be changed to one. Therefore the user would only able to kill one enemy at a time, this should effect both PVE and PVP.
You'll be able to buy additional charges from Eververse and can hold up to the 3 charges at once.
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