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Edited by rickyking300: 4/22/2016 7:09:18 PM
6

Public Opinion: PvE Special Weapons Buff?

I agree with OP's proposition and his numbers

36

I agree with OP's proposition but not his numbers

2

I think sidearms fusions and shotguns are fine in endgame activities

0

I have a different idea to buff the other special weapons

0

I think the issue is in the strike and raid designs

5

Other

2

Obligatory OP is fgt option

7

[b][u]tl:dr:[/u][/b] snipers too op vs other specials in PvE. Pls buff other specials bng. K thanks byeee _________________________________________________ If I were to make a poll asking what people generally used when they were serious about an activity in their special slot, I can guarantee that a good chunk of you would say sniper, as it rewards fighting from a distance and remaining afar. I feel this needs to really be looked at and considered, because even at medium to closer ranges, most people stick with a sniper in serious activities because of its damage potential in one shot. I'd say to bring shotguns almost close to their initial DPS glory back in year 1, and buff fusions by a bit more in PvE to emphasize its potential at close to medium ranges. Same with sidearms ( because God knows nobody is gonna touch Greg's Promise in any serious PvE activity due to its lack of DPS potential ) For fusions, I'd say 10-20% damage buff vs PvE enemies, and sidearms 15-30% damage buff vs PvE enemies. If you have different thoughts or ideas, post em down below, it would be nice to see what others think about this issue.

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