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Destiny

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Edited by BearShare02: 4/3/2016 7:45:58 PM
28

Serious Firebolt Nerf post.

Remove visible ticks from all DoT.

24

Remove visible ticks from behind solid objects.

37

Don't change anything.

197

Nerf Sunsingers into the ground.

76

Other, state below.

28

Hello guardians. I'm just a common destiny player. Sure I've been here since Alpha, but who cares? I don't mean anything to the actual community. People don't know who I am either. But I've been mentioning this for awhile with zero feedback from anyone. I just feel like this is a good fix for something, instead of making it useless. I think everything in this game is fine where it is. I don't understand why people complain so much honestly. But crying repeatedly isn't solving anything. •Bladedancer too OP, armor nerf twice and hit detection. •Hammer of sol OP, everything nerfed and super sucks. (Well it was still good, just not as strong.) •Autos are too good, nerfed for months and months. Please don't make Warlocks useless. They have to give up two perks in general. Just remove the visible ticking. People complain because they get tagged, enemy comes around the corner instantly shoots you because of revealed location and runs back. Without visible DoT ticking, they have to gamble guessing where you are. [spoiler]I'm a hunter main. I don't have one issue with Sunsingers. I'm just trying to make it so your subclass doesn't becomes trash. I personally love Voidwalker myself when running warlock. But the times I do run Sunsinger, I feel slightly OP. The shield, insane burns, etc. But you are extremely vulnerable against good players, as any subclass is. [/spoiler] Feedback greatly appreciated.

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  • I'd say we should first fix up Bladedancers and Sunbreakers. Just fix the Bladedancer hit detection and make Sunbreaker actually consistent. Sunsingers dont really dominate according to to some website that tracks stats (forgot its name). However, if those other two subclasses are bought back into the mix it might level it out. The only possible change to Viking funeral without destroying it would be to make it tick shorter but eventually do the same damage. Another possible change would be to make it so that enemies hit by a greande with Viking Funeral would have the same effect as Melting Point applied to them. All of a sudden Warlocks are useful in raids. This was not my idea, someone posted it elsewhere.

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