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4/3/2016 7:05:17 PM
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Another thing, I overlooked the part where you mentioned shotguns getting a little range back. I'm totally okay with this too and it's much easier from a development point of view. Really, what made shotguns super effective was shot package. The max range shotguns right now I feel are balanced, and have room for a touch more. It isn't as if they aren't doing their job at the moment, and I've never been great with shotguns because it doesn't fit my play style, but sometimes I feel downright bad when stillpiercer can line up the headshot before they are even close enough to slide. Another suggestion would be scope blur within a certain range. Not terrible blur, but play with the focus of the scope when something is within say 10 meters.
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  • Yea. I feel like the shotguns with the low impact should be able to roll shotpackage, and ones with high impact cannot. Maybe even say if a shotgun rolls rifled barrel then it can't roll shot package. I think the way they nerf things is just a very lazy way to do it when there's so many ways they could go about balancing

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  • Yea. I feel like the shotguns with the low impact should be able to roll shotpackage, and ones with high impact cannot. Maybe even say if a shotgun rolls rifled barrel then it can't roll shot package. I think the way they nerf things is just a very lazy way to do it when there's so many ways they could go about balancing

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