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originally posted in:Renegade Sparrows United
4/1/2016 12:25:47 AM
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I don't get it. They added back OLD weapons (Which they took from us), new strike, POE, and more microtransactions? I seriously don't get what they hype is for: Old Exotics- They should've been in the game in the first place New Strike- Yay? POE- Like wtf. We asked for the old raids and they added POE. Thanks? More Microtransactions- Nuff said. Not to much to be hyped about. They're fixing stuff they broke (Which is good) but they aren't really fixing it...
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  • They didn't take any weapons from us. They brought in new guns to make the game rewarding. Also, complaining about not getting enough gameplay out of a free update before it is even out is kinda foolish.

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  • Edited by Flywheel: 4/1/2016 11:14:26 AM
    We are still waiting for many exotics that were part of the advertising for TTK. Selectively outdating and later renewing items is not adding anything. It's stringing gamers along while doing as little work as possible, monetizing everything as much as possible without causing a revolt. I cannot wait for gamer-backed Star Citizen, and a good indie space sim like No Man's Sky. I like Destiny, but as soon as those options are available I'm off Activison's quarterly gravy train.

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  • If all exotics were released with TTK few things would have happened. -balancing and fixing weapons around would have been a lot harder to do -best weapons would have been named on Day 1, and that would have reduced the amount of trying the guns out and having different "seasons" in pvp -there would have been less content in the months following TTK -there would have been more guns to find on Day 1. 4 results of that happening, and only one is good. Like it or not, releasing exotics with delay is a good thing for the game. [spoiler]also, my original comment was on taking weapons away from players by not having them upgrade (like the fatebringer), but I am always happy to have an argument about this stuff[/spoiler]

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  • Edited by Flywheel: 4/1/2016 11:30:59 AM
    Not necessarily. They could always add new guns after bringing all the previous ones forward. [u]THAT[/u] would be expanding the game. Holding back and rereleasing old stuff is more like recycling, and giving us things we already paid for so they don't have to do the work of creating and balancing them. Other than Chroma, Spektral armor, and the new strike, literally everything in this update is old stuff recycled that we already paid for 2 expansions ago. The fact that this is even possible speaks to the bigger problem: that they can't get off creating new content without outdating and invalidating old content. So the game never gets bigger, just reshuffled. Hence, the promise that our characters would come with us to Destiny 2 was an empty promise. Since our characters are just collections of outdated gear, they effectively don't even transfer between DLCs.

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  • Edited by Jakaja: 4/1/2016 11:38:03 AM
    Creating new guns is not as easy as you make it sound. And they did bring new guns in to the game. You seem to lack knowledge of MMO games. If Bungie kept old weapons in the stregth of new ones, there would be no reason in getting the new ones. If you played during HoW you will understand this issue.

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  • Expansion means [i]Add[/i] content. Every new dlc they just [i]Replace[/i] it instead. There would've been no problem keeping old stuff relevant, because we still have to grind for infusion fuel. House of Wolves was the best Destiny era hands down. None of this crap, and I could use whatever I wanted. I found myself grinding for Etheric Light just to bring my favorites forward. Destiny is not an MMO. It's a shared world shooter. Besides... You don't need to invalidate what you had to get the new stuff. Not to mention it's not a subscription model. You paid for the gear and missions. You should be able to play everything.

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  • I'm gonna have to agree with this. I really liked Destiny back in Year One, especially the House of Wolves era. I quit three months into The Taken King and haven't touched it again. And it all started with one major revelation: none of what I am doing even matters, even within the context of the game. Like, you play a normal game, get some cool gear and stuff, and then put it down for a while. You come back, and everything is exactly the way it was before. You still have your +2 Broadsword that you earned by defeating some superboss or another. You'll always have that. It's always powerful. You play Destiny, grind mercilessly for Fatebringer, and finally get it. You get all the upgrade nodes to put it at 150 Light (I'm speaking relative to TTK here), and then use an Etheric Light to boost it to 170. Feeling the power now, right? And now TTK comes out. Within a couple of missions you find a random green hand cannon with 200 Light just laying around. All that time and effort you poured into acquiring and upgrading Fatebringer is now for nothing. Hooray for wasted time! And, I mean, I get their intention. They want us to try out the new stuff that they spent time and effort on making. I get that. But people are going to WANT to try out the new stuff. You don't have to force that on them. And if it's that big of a risk, just make Year One gear TEMPORARILY outclassed. Have an item like Etheric Light that takes any 170 piece of legendary gear and boosts it to 200 and allows it to be infused. And then have that item be a somewhat endgame-tier item (not as endgame as King's Fall, maybe a level below that, like Court of Oryx or something) so that players have to spend some time with the new stuff before they get their old stuff back. Bam, boom, done. The kicker is that this goes against the entire premise of Destiny. "Become Legend". "But only do it using other peoples' old stuff, like The Last Word and Thorn", I guess. See, I had a rocket launcher back in Year One called the Steel Oracle Z-11. It was my first legendary weapon, and it had a crap roll, but I loved it anyway. The only thing that EVER took that slot was Gjallarhorn during fights against Crota. Anything else and I used my signature weapon. All my friends knew it was my signature weapon, too. For all intents and purposes, it was basically my TLW. And then Year Two comes along and rips us apart forever. If we can't have a signature anything, becoming a legend is nothing more than a joke, since every hero and legend has a signature weapon. Without that they're just another soldier or whatever. So yeah, that's why I quit. Well, that, and they made the game no fun whatsoever (1 raid with crap rewards, lamer Nightfalls that don't grant exotics, generic Weekly Strikes that don't grant Strange Coins, Dailies that are your ONLY source for regular Legendary Marks, thus making the game a lot harder than before to take at your own pace, and a Vanguard playlist with a buff that I'm pretty sure doesn't do anything. It's terrible.), so even if they did bring everything up it wouldn't be the same anyway. TTK really did take Destiny away if you really think about it, even if you *did* buy it.

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  • Edited by TC6 Wolverine: 4/1/2016 1:18:53 PM
    I have to agree with this jessrangel. I always felt that with every addition of content they should have made it rotate through the vendors stock every day to keep it "fresh" instead of removing them completely. I would have loved to had a vault with a complete new monarchy collection from all the generations. I am not a big meta user. I like to outfit to my play style and aesthetic for my own role playing taste and just work through the challenges with what I got, win or lose.

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  • Sorry m8, but most of this community would disagree with you. HoW was one of the worst eras in Destiny. There was no gear I wanted and that made everything feel empty. And this game has MMO mechanics like old gear being left behind.

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  • HoW was the best era because there was so much end game content. Both raids were relevant because you wanted elemental burn weapons for POE. Trials was fresh and it also had elemental primary rewards. POE was worth playing because it dropped etheric light. IB also had good rewards and etheric light. It basically took TDB and added a ton of content to it. Nightfall also dropped good rewards and xp boost. TTK released a raid and made the other 2 obsolete. It made POE obsolete. It made all your weapons/gear obsolete. Court of Oryx which was hyped beyond belief was a total flop. The dreadnaught was also mega hyped and it's a total flop. Nightfall was made irrelevant. How released great new pop content with trials ... tsk added rift which is a flop. One of the only major positives from TTK was the new subclasses.

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  • For hardcore players VoG and CE were useless by the time PoE dropped. I already had all the weapons. That meant that after 1 month of grinding etheric lights, I had nothing to do. A DLC should not be about getting an upgrade item to your old items, it should be about finding and earning new gear.

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  • What's wrong with upgrading old items and adding new gear? I feel it would been really cool to be able to update Y1 weapons/gear to be relevant with Y2 stuff. Certainly this could only add to the greatness of the game. Absolutely nothing would be lost by allowing the continual upgrade of some of our favorite old gear while at the same time adding to the arsenal some new and fresh weapons/armor. Just my thoughts.

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  • Not a good thing. If we brought back Year 1 items, no one would use Year 2 guns. After that, adding new guns would be useless, as everyone would only use the three guns that are the best in the game. "Well lets just make new guns stronger, duh!" You say, and my response is short "Power Creep" I really don't want to use only 3 guns for the next 8 years. If you are still asking yourself the same questions, please go watch some videos from Datto and PlanetDestiny, they both have multiple videos on power creep, item restarts and content cycles.

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  • So you're saying TTK was better because it gave you 1 Raid with terrible drops to repeat endlessly to close the gap from 315-- 320?

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  • PoE gave me nothing to reach for. KF>PoE TTK story and quest>PoE story TTK weapons>PoE weapons You can not argue for PoE being better than KF, that is just insane.

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  • Edited by XxMaDJesteRxX: 4/1/2016 4:53:05 PM
    I'm not .. I'm saying HoW was a better time then TTK. Endgame (excluding hardcore players) had 2 raids, poe, trials, nightfall. Many players at that time were still doing all bits of content. Try finding people for anything other then KF now ... Only big negatives from HoW were the POE weapon rewards (the chest drops were ok) and the super broken hand cannons. TTK big negatives are that they didn't progress forward .. they just restarted. A new player could easily be on Par with you (aside from grimoire,) pretty much at release.

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  • HoW did not have two raids. I am sorry for saying this, but if you still needed weapons from VoG and CE, you were really bad at this game. Only thing that HoW had to give was Etheric light, and that was maxed out in a month.

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  • I think it would be very difficult to know what most of the community thinks. You might not have enjoyed HoW but every single player I met did. But hey, agree to disagree. As for the mmo question, [url=https://en.m.wikipedia.org/wiki/Destiny_(video_game)]https://en.m.wikipedia.org/wiki/Destiny_(video_game)[/url] Please scroll down to the gameplay section.

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  • I do understand MMOs. I bought this partly because they vehemently denied that's what this was. It's a treadmill where they reset your progress every 3 months, and ask you to thank them for the opportunity. No exploration. No sandbox gameplay. No endgame options for lone players. Not what was advertised.

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  • If you honestly believe everything that ads tell you, its your own fault. Also, you could simply make the game work for you. Find a group. Try to have some fun and stop focusing so much on ethics and such. If that doesn't work, then just quit. Really no way around it.

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  • Obviously we should not believe ads, but the ads should not contain something that isn't in the game. That is called lying, and Bungie has learned to do it well.

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  • All trailers featuring Destiny have those little texts that say that this stuff might not be the final stuff, breh. Maybe not in those words, but it is there. I see your point. I too sometimes get annoyed when ads make a thing look better than it really is, but it is someones job to make you buy that thing.

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  • Having a disclaimer doesn't make the maker innocent, it only protects them from legal issues and sometimes not even then. Nonetheless, Bungie lied, not just a little, but A LOT. The entirety of the game was gutted and ripped apart and cobbled back together like a digital frankenstein monster. This is obvious to those who watched every video Bungie released.

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  • I did watch every video. I also didn't freak out and scream when I saw a trailer or a vidoc. I played the game and I liked it. I couldn't care less about what happened about Year 1, as that is behind us.

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  • I didn't freak out or scream, only felt excited at the ideas Bungie was showing. I played the game and had fun(mostly). However, Year 1 will bleed out into every single year afterwards. This is already being seen with The Taken King and Year 2. Year 3 will be the same, and so will Year 4. This will not change because Bungie broke Destiny at the core, and all the King's horses and all the King's men couldn't put Destiny back together again. I will continue to lurk around this game and its forums in hopes of seeing the game underneath all the crap break free. Maybe one day I will feel like I became Legend. :/

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