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#feedback

Edited by itsDKY: 3/28/2016 7:21:41 PM
25

Hit detection needs to be seriously looked at. (video inside)

Now I want to say this now, this is not some kind of one off. This happens repeatedly to me, It's not just a melee thing, it happens not just with the Chaperone, but with any weapon. I have other clips when I used scout rifles and one of the 4/5 shots did not land. However the clips are buried beneath a lot of other clips. his really annoyed me since it allowed the player to get the spark in the rift. [b]It's extremely annoying when this happens in trials. [/b] I really hope you're doing something about the hit detection in the coming patch. It's partly the reason why I believe fusion rifles are so inconsistent. Like if all of the bolts hit, but simply one of them didn't registered.

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  • I think since the last shotgun nerf the shotguns are very hit and miss. sometimes I shoot point blank and get hit markers, others I shoot trying to force them back so I can re set the engagement and get a primary out and they melt with the shotgun from a range they shouldnt have got a kill from now. since that last nerf I am always finding shotguns quite inconsistent. one minute they slay and another hit markers or not even hit markers point blank. I tend to shottie melee now as matter of insurance to try and make sure i get the kill. even then that doesnt always work. some days I end up meleeing thin air as the hit registers. before the last nerf I used to jump shotgun a lot and it was a great way to get kills. now its about 50/50 if it drops. I know that in air the accuracy of guns drops but the range I am shooting from it shouldnt affect it but seems to.

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