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originally posted in:Renegade Sparrows United
3/31/2016 11:51:33 AM
21
The armor he received from the Companion Cube has 3 light 0/0/0 super from melee on minion shield recovery on orb white chroma. He infuses with armor 330 light 44/62 Intellect 42/60 Discipline super on grenade kill health on orb blue chroma and ends up with 330 light 45 Intellect 37 Discipline super from melee/heavy kills on minion (Hands On/Heavy Lifting) shield recovery on orb (Better Already) white chroma [url=https://www.twitch.tv/bungie/v/57612533?t=32m33s]This is where he infuses[/url] Spektar and Desolate Both have the exact same perks for ALL previewed Companion Cubes Boots shotty ammo 5 sec agility on solar double kills helmet super energy on grenade kills shield recovery on orb pickup chest pulse ammo reduce incoming solar damage gloves increased melee speed increased scout reload [url=https://www.twitch.tv/bungie/v/57612533?t=28m10s]Postmaster CC[/url] [url=https://www.twitch.tv/bungie/v/57612533?t=40m40s]EverVerse CC[/url] This means that(If the April update is exactly the same as the preview) 1. Companion Cubes drop armor with 3 light and random rolled perks. 5. The perks are NOT random rolled PER Companion Cube. 6. Perks MAY be random rolled on a timed schedule similar to weekly/daily bounties and such. 2. Infusing the armor causes it to inherit light level and I/D/S stats (Only whether it has Intellect, Discipline, Strength it appears. The ratio does not seem to be inherited) 3. The armor keeps perks and chroma color(Which is rerollable) 4. You would merely be paying money to get MORE chances at the armor piece you want that week to be dropped.
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