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Destiny

Discuss all things Destiny.
Edited by Stari: 3/30/2016 2:34:36 PM
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Stari

No Dedicated Servers, No Destiny 2 for Me

If there will be no dedicated servers on Destiny 2, i am not buying it. Already 1.5 year PvP and also PvE is mostly frustrated. The only people which can mostly play normaly are people which mostly have Lag Compensation advantage (Latency Lag) -----> you know: they win all the fights, because they see you (and so start shooting) earlier on their screen. For you it's like you die from 1 bullet, you don't have any armor or that you are shooting with a water pistol. For the enemies it's like they own you big time :) The rest of us are playing in the hope to be on the right side of the connection, for once....just because we know it's possible. This counts for all the PvP game modes. Mostly 1 red bar players are MVP. Only possible in Destiny. I have 11ms PING on speedtest and 0 packet loss: always being punished for my good connection. I see enemies much too late on my screen, or my bullets not being registered because of enemies packet loss/ bad connection. Dedicated Servers WOULD solve 95% of all problems, especially the latency lag. (my experience on COD) Also i think that players with bad connections should be punished and not rewarded.

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  • Everyone automatically assumes that people that are lagging have a big advantage. This is not true. Personally, whenever my family is sharing the internet (Youtube, Netflix, etc.) while I am playing, I experience bad, red bar connection. [u]I cannot move, I cannot shoot people, I cannot punch people, people teleport, people run into walls, people freeze, I contact destiny servers, etc.[/u] It is just an all around terrible experience. And even if it may be true that we "see the opponent first,", doesn't mean we can actually kill them because half of our bullets don't register and neither do our melees. Now sure, intensional laggers use it to their advantage because they can continually play without error. But the casual poor-Internet-red-barrer like myself would much rather have a smooth, clean game than have to deal with everyone in the game running into walls and off cliffs, teammates teleporting up, down, left, right, and the usual hit someone with a snipe to the head and don't get the kill until 10 seconds after the fact.

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