The issue I see is that in the infinite universe Bungie created, they've limited most of THEIR perk system to only a few "god" rolls. If these are that good, then why even have perks? Why not varying specs and architypes, but exclude perks altogether. That would bring about AMAZING balance (as mentioned). Or they could exercise their brain cells and come up with better perks worth using so we'd stop hating the useless rewards in the first place.
I present exhibit A: Rocket launcher with shank burn.
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Best heavy weapon you can use in the SABAR strike boss fight.
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Edited by JasperGTR: 3/23/2016 2:34:45 AMA max 170 rocket launcher only useful on ONE enemy in the entire game? I think I'll disagree that is a useful perk that brings balance to Destiny.