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Edited by C-Sentinel: 3/20/2016 6:02:11 AM
5
I enjoy the game, but honestly the endgame is a mess. You had players who were getting 15-17 phoenix credits per named elite, farmed the shit out of the them and stacked up on high end gear. Then Ubisoft nerfs the drop rate, and the players who didn't reach the endgame fast enough have to scrape by with 1-2 PCs per named elite, resulting in a huge power gap between players, and increasing the pointless grind exponentially. The Dark Zone is pitiful. There is nothing fun about killing the same enemies over and over again with pitiful results for rewards. This only leaves the PvP, but there is no incentive to go rogue, so the area is always lifeless and uninteresting. I watched Angry Joe's review. His friend got 2400 credits (dark zone credits, not phoenix. This is a very low number) for survivng manhunt. Meanwhile for [b]dying[/b] on manhunt. A guy lost [b]135000[/b] dark zone credits, and lost enough xP to rank down [b]3[/b] times. When a mechanic that is [b]working as intended[/b] makes you lose [b]3-4 hours[/b] worth of work, there is a problem. And where do I even start on challenge mode. The Divison already has ridiculous bullet sponges for a shooter, but challenge mode literally turns [b]every enemy [/b] into a [b]level 32 elite[/b]. I have never seen such a widespread use of artificial difficulty in a modern game. The average challenge mode takes 1h 30m. If i'm spending an hour and thirty minutes on activity, it should be because of challenging mechanics. I love how it forces you to be tactical, but this shouldn't be becuase [b]every enemy requires 3-6 magazines to down[/b] and that even the easiest enemy in the encounter can [b]easily wipe your enitre team if you aren't careful.[/b] Destiny had a terrible campaign, decent middle ground, and an exceptional endgame. Division has a decent campaign, terrible middle ground, and as of now, terrible endgame. That incursion better be as amazing as Vault of Glass, otherwise Division is going to drop.
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  • You summed up everything that has been irritating me about this game perfectly. I am having a lot of fun but a lot of its aspects are disappointing.

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  • Edited by Fail_Face: 3/20/2016 6:33:21 AM
    People bitched about bullet sponges in Destiny...the Divisions scale of difficulty is bullet spongeyness. People bitched about the Destiny grind.....enjoy your new grindstone. People bitched about the Destinys story...here is a card copy with grimoire inserted thats about as bland as butter on cardboard.

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  • Edited by The-Man-In-Plaid: 3/20/2016 6:27:32 AM
    Raise your scavenger to get better rewards mine is at 186% getting a lot of high end drops now As for challenge mode not that hard know tactics teamwork and stack mobile cover trapper 2x damage if stacked with partners

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  • The smart cover can actually stack 4x. Me and my team were able to sit in grenades and take minimal damage. The problem isn't that is so hard that it's uncompletable, it's so hard for no reason. There aren't any special objectives. Just replay the same mission just that it takes 10x longer and that every enemy takes forever to kill. That's not fun.

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  • Edited by GrEaSYmUFFiN325: 3/20/2016 6:22:50 AM
    Bump. Except divisions campaign wasn't even good. It was mediocre at best. Division has a lot of improvements to make if it wants to live longer than 2 months. The incursion will be mobs of purple and yellow named guys.

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