He made a lot of good points. I fully wanted the Division to learn from Destiny's mistakes and realize its potential, but unfortunately it seems like a modern game developer culture to make this entirely epic game, then split it into DLC's.
Which honestly I could be fine with, if the content you got at launch was meaningful. With both Destiny and The Division, they seem to have sold us a copy of the game that they diced up and didn't really actually play test.
We love good looking games, don't get me wrong, however when more development time goes into how that sunset in the background refracts light off the water than the actual GAMEPLAY AND LOOT of your game, things are just backwards in priority.
I'll take lesser graphics in The Division of that means that endgame isn't a joke, and they adjust the rogue system to not take away 140k credits when you die, then only give you 2k when you survive a full manhunt. That's laughable.
I'll take lesser graphics in destiny if it means getting some great guns, and a meaningful PVE experience l, not just pedestrian copy and paste jobs like we have now.
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