I see what you're trying to do but this attempt wasn't very good.
Change 1: This is probably the most agreeable in terms of how enemies look. Understandably, the division is a Tom Clancy game which means all the enemies will be human. So destiny definitely has more potential in the enemy category. Although it's arguable that each enemy type in destiny is basically the same with more or less armor/size. Secondly, the bullet sponge thing is misleading. If you gear properly (because that actually matters in the division) enemies will die just as quickly as in destiny.
Change 2: Bosses definitely look different than normal enemies in the division, albeit not vastly different. Mechanic-wise, destiny didn't have many actual mechanics in vanilla. It was just a bullet sponge boss (like the division) that did loads of damage to you.
Change 3: I think that'd actually be fun in destiny.
Change 4: The division map is bigger than all of those places combined. Not to mention it looks amazing with weather effects and a day night cycle.
Change 5: If you remember, all Destiny's end game was back when it launched was the nightfall. The nightfall is basically challenge mode in the division. Therefore it's the same. Also the division has "patrol matchmaking" in each zone so I don't know why you said that.
Change 6: You mean the pikes and interceptors that I used a whole 6 times? Sparrows help you navigate quickly through the already small patrol areas. The movement things seem irrelevant so I'll skip those.
Change 7: I'm not sure if you've played or not but high end weapons aren't handed out. And bad rolls? 90% of Destiny's perks on armor and weapons are useless. The fact that you used a Destiny perk (shank burn) pretty much proves that. There's also recalibration where you can reroll any stat or perk on a weapon or piece of armor in the division.
Change 8: Either you like third person or you don't. Not sure what the strange coin thing means. Obviously the division won't have destinys supers in it. Vendor queues? What?
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