Having read the insightful threads from respectable members of this community on how The Division is [i]the[/i] Destiny-killer, aswell as witnessing the incredibly popular social-utopia that is the Division forum, I really think Bungie should take a page or two out of Ubisoft's book.
By making a few changes based on winning aspects of The Division, I firmly believe Destiny could once again be a great game.
[b]Change 1: Enemies[/b] - Scrap every enemy and instead create a single race of dregs dressed in an assorted variety of cotton / polyester sweatshirts, scarves and hats. Buff enemy armor by 800%. Name them all Alex.
[b]Change 2: Bosses[/b] - Scrap all boss fight mechanics. Scrap every existing boss in lieu of one of the aforementioned enemies with a higher amount of HP and damage output. Pick a noun at random, set as boss name.
[b]Change 3: PVP[/b] - Scrap the existing PVP completely, and instead allow guardians to kill eachother in a specific area of Patrol mode. Players must complete a Warsat event to keep any collected loot. Have deaths reduce light level.
[b]Change 4: Locations[/b] - Scrap the moon, venus, mars, saturn, and reef. Scrap patrol matchmaking.
[b]Change 5: Endgame[/b] - Scrap all endgame content in lieu of a max light level difficulty for 5 story missions.
[b]Change 6: Mobility[/b] - Scrap sparrows, pikes, heavy pikes and interceptors. Scrap jumping. Scrap crouching. Buff jogging. Add shadestep to every class.
[b]Change 7: Gear[/b] - Hand out legendaries and exotics freely, but with a 99% chance of having a useless roll. [i]Sweet! A Gjallarhorn! ..Aw man, Shank burn..[/i]
[b]Change 8: Other[/b] - Make the game third-person. Nerf strange coin drop rate. Scrap existing supers. Players must queue to interact with vendors.
These suggestions are the result of hours of tireless research.
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lol, i love this
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Never again will I do that power plant mission
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Point 5 only works if you only scale the difficulty for 1/6th of the available story missions. Who doesn't like a 4 day rotation of the daily challenge? Because it was to hard to simply scale up the currently existing enemies in hard to level 32 like they do with the few that are there. Oh, and make sure the daily is near worthless. Gaining 20 extra credits when the other challenges give 30 anyway really convinces you to not grind the quick and easy challenge modes and instead suffer through the power plant missions!
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I surely think Destiny could take a few stuff from the division but you're right too ^^
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Perfection. 10/10 would read again.
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Beautiful.
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And add queuing for the cryptarch and xur. Ubisoft made a big mistake nerfing the queuing mechanic in my opinion. Immediate access to npc vendors is Op!
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Lol,how pathetic.
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Do you sell your salt in 25 kg or 50 kg bags ?
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Don't worry, The Division could learn a lot from Destiny. Such as fun gunplay and smooth, responsive controls, and how to create an interesting world.
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Never disappoint
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Buff jogging 😂😂😂 1 more thing about change 1: name 90% of the dregs Alex.
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I am really enjoying this series. Thx.
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Knight is run!!
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Completely unrelated to the division but I would like an option to play in third person
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Give thralls shotguns.
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Edited by dkp1977: 3/18/2016 8:24:16 AM[b]Change six B: Mobility[/b] - replace crouching. Make it only available when approaching obstacles that do not exceed half your body size. [b]Change nine: Connectivity[/b] - get rid of all those animal related error codes. Just use MIKE instead. [b]Change ten: MMO[/b] - Players who aren't part of the same fireteam can only ever meet in one single area of the entire game. Everything else belongs to the AI and you alone (and your possible fireteam). Seriously, the game is pretty cool, I'm digging it so far. But it's not really an MMO.. It's more a glorified co-op rewarding loot shooter. I don't even really consider it an RPG. PS: love your satire posts btw.. Keep 'em coming. :)
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Got me looking at these changes like...
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Lmao.
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Excellent 8/8
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Even though you're being a sarcastic b!tch, change three would actually be fun
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Lmao. Yeah, that sounds real fun.