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#Bioshock

originally posted in:Bioshock RP
Edited by Murph Tha Smurf: 3/6/2016 1:57:35 AM
13

Bios for Rapture RP

Name: Approximate or exact age: Gender: Equipment(if any): Appearance Description: Personality: Picture:(not required) [b]Backstory[/b] If you have never played Bioshock 1 or 2, you [u]must come from the surface.[/u] If you have played either, you may start as a resident in the west side of the city. Coming from the surface is still an option. If you have played both in their entirety, you may start as a sane big daddy (be aware Big Daddies do not have access to plasmids, unless you choose an Alpha Series), or as a courier for Andrew Ryan. Coming from the surface or being a west-end resident are still encouraged options. Be aware these rules will only apply to early characters. [b]Skill System.[/b] The skill system is an experimental work in progress. Essentially, you will be able to choose what areas your character is good and bad at, without a long annoying number system that must be updated constantly. The ratings go from Proficient (best), to Good, to Average, to Bad, to Horrid (worst). You must have 1 Proficient skill, and 1 Horrid skill. You [u]can[/u] (this is optional) acquire a second Proficient skill, but you must add 2 [u]more[/u] (total of 3) Horrid skills as a sacrifice. You must have 2 Good skills, and 1 Bad skill. The rest of your skills must be marked as average. Skills to choose from: Health(amount of damage you can take before being forced to retreat, heal, or die): Eve(used to "cast" plasmids): Guns(effectivity with all ballistic weapons): Experimental Weaponry(effectivity with all non-ballistic, non-plasmid weapons): Plasmid(affects plasmid damage and effectiveness): Melee(damage of anything from wrenches to drills to bayonets): Speech(how convincing your character is in conversation with NPC's): Scavenging(finding ammo, money, Eve injectables, and rarely even new weapons is easier): Speed(allows you to move faster, and in some cases perform more actions before the enemy): Hacking(increases odds of success, speed, and overall effectiveness of hacking anything in Rapture): It is encouraged to try to make these skills match your backstory (ex: from surface, low EVE) but not required. Overall, have fun!
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  • Edited by Nibber Schipper: 3/6/2016 4:09:21 PM
    Name: Called "Bubba." Approximate or exact age: 36~ Gender: Male. Equipment: Rivet gun, large drill, chain gun. Personality: Insane, communicates with groans and grunts. Backstory: His life before he became a Big Daddy is unknown, what is known is that he was originally dumped in the depths of the ocean, left for dead. He began to loose his sanity as the years passed, and eventually lost it. He has a Little Sister named "Jenny", and brutally murders anyone who touches her in the wrong way. If you have played both in their entirety, you may start as a sane big daddy (be aware Big Daddies do not have access to plasmids, unless you choose an Alpha Series), or as a courier for Andrew Ryan. Coming from the surface or being a west-end resident are still encouraged options. Be aware these rules will only apply to early characters. [b]Skill System.[/b] The skill system is an experimental work in progress. Essentially, you will be able to choose what areas your character is good and bad at, without a long annoying number system that must be updated constantly. The ratings go from Proficient (best), to Good, to Average, to Bad, to Horrid (worst). You must have 1 Proficient skill, and 1 Horrid skill. You [u]can[/u] (this is optional) acquire a second Proficient skill, but you must add 2 [u]more[/u] (total of 3) Horrid skills as a sacrifice. You must have 2 Good skills, and 1 Bad skill. The rest of your skills must be marked as average. Skills to choose from: Health: Proficient. Eve: Bad Guns: Proficient. Experimental Weaponry: Average. Plasmid: Horrid. Melee: Good. Speech: Horrid. Scavenging: Good. Speed: Average. Hacking: Horrid.

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