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#Bioshock

originally posted in:Bioshock RP
Edited by Murph Tha Smurf: 3/6/2016 1:57:35 AM
13

Bios for Rapture RP

Name: Approximate or exact age: Gender: Equipment(if any): Appearance Description: Personality: Picture:(not required) [b]Backstory[/b] If you have never played Bioshock 1 or 2, you [u]must come from the surface.[/u] If you have played either, you may start as a resident in the west side of the city. Coming from the surface is still an option. If you have played both in their entirety, you may start as a sane big daddy (be aware Big Daddies do not have access to plasmids, unless you choose an Alpha Series), or as a courier for Andrew Ryan. Coming from the surface or being a west-end resident are still encouraged options. Be aware these rules will only apply to early characters. [b]Skill System.[/b] The skill system is an experimental work in progress. Essentially, you will be able to choose what areas your character is good and bad at, without a long annoying number system that must be updated constantly. The ratings go from Proficient (best), to Good, to Average, to Bad, to Horrid (worst). You must have 1 Proficient skill, and 1 Horrid skill. You [u]can[/u] (this is optional) acquire a second Proficient skill, but you must add 2 [u]more[/u] (total of 3) Horrid skills as a sacrifice. You must have 2 Good skills, and 1 Bad skill. The rest of your skills must be marked as average. Skills to choose from: Health(amount of damage you can take before being forced to retreat, heal, or die): Eve(used to "cast" plasmids): Guns(effectivity with all ballistic weapons): Experimental Weaponry(effectivity with all non-ballistic, non-plasmid weapons): Plasmid(affects plasmid damage and effectiveness): Melee(damage of anything from wrenches to drills to bayonets): Speech(how convincing your character is in conversation with NPC's): Scavenging(finding ammo, money, Eve injectables, and rarely even new weapons is easier): Speed(allows you to move faster, and in some cases perform more actions before the enemy): Hacking(increases odds of success, speed, and overall effectiveness of hacking anything in Rapture): It is encouraged to try to make these skills match your backstory (ex: from surface, low EVE) but not required. Overall, have fun!
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  • Edited by Potato: 3/5/2016 2:08:35 PM
    Name: Annie Approximate or exact age: 35 Gender: Female Equipment(if any): Two Machine Pistols (as in picture) Appearance Description: ^^ Personality: Caring for her friends Picture:(not required) ^^ [b]Backstory[/b] Annie comes from the surface, a well fighting Marine Veteran. She lost one of her legs, as they replaced it with a metal one. She also used a lot of plasmids, so she was quite skilled at it... She got these said plasmids from a said Black Market, that she killed back in the military. [b]Skill System.[/b] Health(amount of damage you can take before being forced to retreat, heal, or die): Average Eve(used to "cast" plasmids):Good Guns(effectivity with all ballistic weapons): Average Experimental Weaponry(effectivity with all non-ballistic, non-plasmid weapons): Average Plasmid(affects plasmid damage and effectiveness): Proficient Melee(damage of anything from wrenches to drills to bayonets): Horrid Speech(how convincing your character is in conversation with NPC's): Bad Scavenging(finding ammo, money, Eve injectables, and rarely even new weapons is easier): Average Speed(allows you to move faster, and in some cases perform more actions before the enemy): Average Hacking(increases odds of success, speed, and overall effectiveness of hacking anything in Rapture): Good

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