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#Bioshock

originally posted in:Bioshock RP
Edited by Murph Tha Smurf: 3/6/2016 1:57:35 AM
13

Bios for Rapture RP

Name: Approximate or exact age: Gender: Equipment(if any): Appearance Description: Personality: Picture:(not required) [b]Backstory[/b] If you have never played Bioshock 1 or 2, you [u]must come from the surface.[/u] If you have played either, you may start as a resident in the west side of the city. Coming from the surface is still an option. If you have played both in their entirety, you may start as a sane big daddy (be aware Big Daddies do not have access to plasmids, unless you choose an Alpha Series), or as a courier for Andrew Ryan. Coming from the surface or being a west-end resident are still encouraged options. Be aware these rules will only apply to early characters. [b]Skill System.[/b] The skill system is an experimental work in progress. Essentially, you will be able to choose what areas your character is good and bad at, without a long annoying number system that must be updated constantly. The ratings go from Proficient (best), to Good, to Average, to Bad, to Horrid (worst). You must have 1 Proficient skill, and 1 Horrid skill. You [u]can[/u] (this is optional) acquire a second Proficient skill, but you must add 2 [u]more[/u] (total of 3) Horrid skills as a sacrifice. You must have 2 Good skills, and 1 Bad skill. The rest of your skills must be marked as average. Skills to choose from: Health(amount of damage you can take before being forced to retreat, heal, or die): Eve(used to "cast" plasmids): Guns(effectivity with all ballistic weapons): Experimental Weaponry(effectivity with all non-ballistic, non-plasmid weapons): Plasmid(affects plasmid damage and effectiveness): Melee(damage of anything from wrenches to drills to bayonets): Speech(how convincing your character is in conversation with NPC's): Scavenging(finding ammo, money, Eve injectables, and rarely even new weapons is easier): Speed(allows you to move faster, and in some cases perform more actions before the enemy): Hacking(increases odds of success, speed, and overall effectiveness of hacking anything in Rapture): It is encouraged to try to make these skills match your backstory (ex: from surface, low EVE) but not required. Overall, have fun!
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  • Name: Astrid Approximate or exact age: 26 Gender: female Equipment(if any): Crossbow, Pistol, Shotgun. All from the first Bioshock. Telekinesis, insect swarms Appearance Description: 6.0 feet tall, 145 pounds, red hair and vibrant green eyes from a genetic reaction to plasmids. Hourglass body type. Wears a T-shirt and jeans for comfort. Of a Japanese descent. Personality: Smart, quick on her feet, doesn't give up easily Health: Average Eve: Average Guns: Proficient Experimental Weaponry: Horrid Plasmid: Good Melee: Bad Speech: Average Scavenging: Average Speed: Good Backstory: Astrid is one of the occupants of the western part of rapture and tries her best to stay alive, but she knows the city is falling apart and wants to escape it before she goes down with the rest of the place. She grew up in The U.S.A before growing tired of the government system and restrictions on science. Moving to rapture was ones of the best decisions she made, but also one of the worst. She fell in love with how the city was set up and soon became a leading scientist on plasmids, but that didn't matter when everything went to hell. She learned how to fight and soon decided to try to return to the surface

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