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originally posted in: Alright, Bnet. Let's build a PC.
Edited by Martiis: 2/28/2016 7:21:05 AM
5
This is what I would build based on what you said you're looking for. [url]http://pcpartpicker.com/p/4cGJsY[/url] All you really need for gaming as far as a CPU goes is an i5; having an i7 is nice, but at the end of the day most games still only use 4 threads. So something like the i5 6600k should last for a while. There are still people using the 2500k as IPC hasn't seen a significant increase since 2011, and we probably won't see a jump for quite some time still. 16 Gigs of ram is more than enough for now as games still aren't even using 8 yet, so you're pretty future proofed here. As for the GPU; most people are going to tell you that the 980ti is the best flagship card for the money right now, but I actually disagree with this statement. While it is a top of the line card and does perform phenomenally in current DX11 games; the R9 Fury X performs just as well trading blows on a game to game basis. But the main reason I would recommend a Fury X over a 980ti is because of DX12, and what we have seen thus far in all the benchmarks that have come out. AMD/ATI's GCN architecture is fine tuned for the features of DX12, namely asynchronous shading or asynchronous compute, whatever you want to call it. Nvidia's Maxwell architecture on the other hand cannot do it natively; it can only be emulated. And since you want as much future proofing as possible, I would recommend the Fury X.
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  • Edited by burritosenior: 2/28/2016 2:50:38 PM
    What do you mean by dx11 vs dx12 my good man? A chunk of that went over my head, hah.

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  • Edited by Martiis: 2/28/2016 6:23:35 PM
    DirectX, Vulkan, OpenGL, etc. are all application program interfaces, or API. An API put simply allows for software to "talk" to hardware. The basic rundown is that DX11 has a much higher driver overhead overhead than DX12. DX12 and Vulkan, the new APIs, allow for much better hardware optimization across a wide variety of systems, similar to that of the "close to the metal" optimization we see in console games. This is in large part due to the ability to assign tasks that would generally be handled by the CPU over to the much more capable GPU and for these tasks to be carried out simultaneously. In every benchmark we have seen thus far for DX12 the GCN architecture found in Radeon graphics has seen as high as an 80% performance increase whereas GTX graphics are seeing little to no gain. This comes down to how the architectures have been structured. Put simply, DirectX 12 and Vulkan are heavily based off of the Mantle API which was designed specifically to bring out the best of the GCN architecture.

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  • So get a graphics card that says DX12. Got it. Gracias.

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  • Edited by Fridge Gnome: 2/28/2016 5:43:09 PM
    directx is the basic software for graphics cards in windows. We are transitioning from dx11 to dx12. It's a relatively big change. That being said, games still have to be made to run on both amd and nvidia cards, so it shouldn't be a huge deal. I'm answering all the questions sorry. I'll let you get other opinions.

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  • Nah I'm all for you answering questions. I'm just trying to educate myself. So a graphics card that says 'dx12' is better, basically, is what I'm getting.

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