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#balance

This thread is inspired by another: view original post

Edited by GhostIsComfy: 10/18/2015 9:18:16 PM
22

Lets compare the supers in the game

Lets start with the Hunter class Subclass one: Gunslinger While golden gun is active you gain no damage resistance and gain 3 shots that can one shot a player in PvP Using the super grants no way to regenerate health The super is effective at range The time to kill is instant Subclass two: Blade dancer While Arc Blade is active you gain double armor and a timed super that has unlimited uses during that timer but using the super drains the timer Kills with Arc Blade can regenerate health if using a specific perk The super must be a close range The time to kill is very small. (slight delay from the slash to take effect) Subclass three: Night stalker With shadow shot, it grants double armor while in the animation of shooting the arrow and is limited to either 1 or 3 shots Shadow shot does not grant any way to regenerate health The super has a range drop off The time to kill only happens if you hit dead on with shadow shot, it still has a travel time. giving it a small time to kill Next is the Warlocks Subclass one: Void Walker With Nova Bomb, it grants double armor while in the animation of throwing the Nova Bomb, you are only limited to one use Nova bomb dose not grant a way to regenerate health The super has a range drop off The super has a small time to kill (Nova Bomb to hit target) Subclass two: Sunsinger While using Radiance you gain double armor, or more if using a specific perk. the use is completely timed, but can be extended While in radiance, you regenerate abilities quicker. The super itself has no offensive capabilities Subclass three: Storm Caller While using Storm Trance you gain double Armor and the use is timed, but can be extended Storm trance does not grant health regeneration The super is limited to medium range the super has the longest time to kill of any super And now for the Titans Subclass one: Striker While in the animation for Fist of Havoc you gain double armor and it can be increased. the super is a single use The super dose not grant health regeneration Limited to close range Instant time to kill Subclass two: Defender Defender has no offensive capabilities and can only place one Ward of Dawn per super While inside of the Ward of dawn you can either have double armor only while inside, 1.5 health inside and outside, or 1.5 damage inside and outside Subclass three: Sunbreaker While using hammer of Sol you gain more than Double armor and the super is based on a timer. Each hammer is a one shot the super can regenerate Health after every kill with the hammer (With perk) The range is far with a drop off The super has a small time to kill (hammers to hit the target) So tell me Sunbreakers, how is your super "balanced" [spoiler]it's not Balanced[/spoiler]

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  • Edited by Dreg Dealer: 2/21/2016 10:57:47 PM
    Did you say that the Sunsinger has no offensive capabilities? Their grenades recharge in no time and their melee is a one hit kill. Granted the super is not meant for offense but warlocks have an insane melee distance. I second a warlock because of self res and how it's OP

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