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Destiny

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2/15/2016 8:47:20 PM
138

I'm not buying this "Removing SBMM would ruin the experience for average and below players"

I'm not buying this "Removing SBMM would ruin the experience for average and below players". How many players are there in the most skilled tier of matchmaking? I'm guessing close to 10%, so people in the top 10% can basically only find other ppl in there as well. If SBMM was removed, on avg how many of the top 10% would be in every lobby? 1/10 obviously. That would mean every 6v6 lobby would avg 1-2 players that are from the top 10%. The avg for every 3v3 match would be below 1! Also, just because you're in the top 10% doesn't mean you're a great player. Majority of the players are good but not great, most of them have the ability to sway the score a bit but they cant control the match against an entire team. These are the players with KDs around 1.3-1.5 (I know KD =/= skill), they are the people affected the most by SBMM because they're pretty much only matched against players with better stats. Players in the top 2% with amazing stats aren't stopped by SBMM, they can stomp anyone outside of the top 2. The matchmaking progress for them is just annoying.

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  • Here's my opinion we don't have ranked playlists, loot drops remain the same win/lose, and when you get to a higher skill level you tend to play more laggy players. This makes sense because, without damage referee (which Idk if that even works right now), laggy players tend to get an advantage over green bar players. The laggy players damage appears to register from their perspective as opposed to the good players connection more often then not. As a result, laggy players are typically seen at the top of the leaderboards at the end of matches. So, when a player is highly skilled, with SBMM, they tend to get matched up with other higher skilled players which in this case is mistakingly laggy players. Don't hate the player hate the game, this game as it stands caters to poorer connection players. Maybe once damage referee is instituted and works across all playlists we can reintroduce SBMM but as it stands now it just doesn't work. So trying to eliminate laggy players from our game entirely through Connection Based Matchmaking makes the most sense right now.

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