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2/15/2016 8:47:20 PM
138

I'm not buying this "Removing SBMM would ruin the experience for average and below players"

I'm not buying this "Removing SBMM would ruin the experience for average and below players". How many players are there in the most skilled tier of matchmaking? I'm guessing close to 10%, so people in the top 10% can basically only find other ppl in there as well. If SBMM was removed, on avg how many of the top 10% would be in every lobby? 1/10 obviously. That would mean every 6v6 lobby would avg 1-2 players that are from the top 10%. The avg for every 3v3 match would be below 1! Also, just because you're in the top 10% doesn't mean you're a great player. Majority of the players are good but not great, most of them have the ability to sway the score a bit but they cant control the match against an entire team. These are the players with KDs around 1.3-1.5 (I know KD =/= skill), they are the people affected the most by SBMM because they're pretty much only matched against players with better stats. Players in the top 2% with amazing stats aren't stopped by SBMM, they can stomp anyone outside of the top 2. The matchmaking progress for them is just annoying.

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  • I tried the new updates in control.Still no difference, I checked out each team member for every game I played.....still being matched against players as far apart as Brazil-NY-Russia_UK in the same team. How is this good for Latency????? We need regional matchmaking. Also control was the worst place to test this update,it should have been done in freelance to prevent teams swaying the data. Are the servers in the USA or do you have some in Europe too for instance? If the the game servers are only in the USA and we have to connect to each other through those servers then there is no real hope for crucible ever being a viable game with reasonable Latency for everyone. This also means that USA gamers will benefit over the rest of the world players....good for the fan boy streamers who Bungie cater to.

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