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Destiny

Discuss all things Destiny.
Edited by Legend of Jordy: 7/2/2016 12:53:06 AM
206

What should be the name of Destiny's Fourth Class?

ADEPT

159

ENGINEER

265

DRUID

100

PALADIN

387

PRIEST

130

SENTINEL

1033

SHAMAN

106

[b]You guys voting Paladin do realize in the Reef there are only seven the rank of Paladin at a single time right? Cool name, but it might mess with the lore... screw the lore, vote for it anyways. If you don't like the names, Suggest some more!!! I'll redo the poll again if I have too..[/b] [i]In a previous poll, the greater majority of players desired to see a Fourth Class in Destiny over a fourth subclass or expanding the existing subclasses. It's not much of a surprise as the Fourth Guardian Class has been talked about and rumored since even before the launch of Destiny. So let's say Bungie had plans on bringing a Fourth Class into Destiny, what do you think it should be called?[/i]  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ 1) Adept 2) Engineer 3) Druid 4) Paladin 5) Priest 6) Sentinel 7) Shaman ____________________________________________ [b]TITAN[/b] "You are an armored engine of war. Control any battle with strength and strategy." [b]HUNTER[/b] "You are a master of the frontier. Stalk and kill your enemies with ruthless precision." [b]WARLOCK[/b] "The universe bends to your will. Manipulate its energies to annihilate your foes." ____________________________________________ [i]I see many of you are talking about wanting a fourth class that is Dark or Taken. I created a poll to vote for that in the link below.[/i] https://www.bungie.net/en/Forum/Post/192303472/0/0 [i]Should Destiny have a fourth class? Vote that here:[/i] https://www.bungie.net/en/Forum/Post/192376515/0/0

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  • Name it Shaman. [i]~TheGreatReebok[/i]

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  • Stephen. Name it Stephen.

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  • Edited by lusciouscookies: 2/19/2016 5:43:11 AM
    Archetype Class Ideas; [b][i]WARLOCK[/i][/b] [b]Arc Archetype: [u]PHANTOM[/u][/b] [i]Guardians may make their own fates, but we get to choose ours.[/i] [u]Description[/u] What is life, but a series of choices one makes? Each choice but a branch in a sea of infinite timelines? A Phantom understands this, and his light let's him tweak his present timeline, creating opportunities for a more favorable future. [b]Super Ability; [/b] [u]SPLINTERED TIMELINE[/u] Warping the connections in his reality, the Phantom melds his different timelines together, exposing alternate versions of himself to act as decoys. [i]Effects;[/i] Mobility increased by 30% Armor increased by 20% Summons 10 clones that run around the map. Each clone has 100 HP, and can cause no damage. Clones last till super energy runs out. [b]Notable Perks[/b] [u]Shadow Dimension[/u] Gain 10s of invisibility after Splintered Timeline. [u]Fast Forward[/u] Chance to recover instantly after being in critical condition [u]Stable Timelines[/u] All decoys/clones have double health and last longer. [u]Merge[/u] If you die during your super, you will immediately respawn by taking the place of a surviving clone. [i]New Grenade;[/i] [u]Decoy[/u] Throws a simulation grenade, spawning a 100hp decoy of yourself that constantly runs forward. Upon death, the decoy explodes in a burst of arc energy. [i]Melee Ability[/i] [u]Phantasmal Rip[/u] A forceful blow that destabilizes the enemy's timeline, slowing them down. [spoiler]Will add more Archetypes later...[/spoiler]

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  • Whatever it's name is, it needs to have some healing abilities for him/herself and their fireteam.

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  • They already released it. It's a pvp based subclass called the lag walker. You can pop your super and drop to a red bar, which allows you to damage guardians through walls, and take a ridiculous amount of damage before it finally shows.

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  • Actually the name of the new subclass is the lore master

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  • Edited by Safari Farnsy: 2/18/2016 11:27:08 PM
    [b]Marketing & Comm's Dept[/b] Sub-class runs like this: [u]Grenade[/u] - scatters transparent [i]Luka dance emotes[/i]. Designed to encourage players to throw $$ at screen (has no effect apart from wind-up). [u]Teflon Slide[/u] - manages to evade Players comments. [u]Super[/u] - goes invisible for long periods at a time. [u]Melee[/u] - ability to spray teflon on body every day when arriving at Office (negates damage). [u]Recovery[/u] - ultra special, auto-embedded skill that allows repeated use of defib machine. So much so, it becomes the drum beat e.g. release new event, then go into shock &.. be revived three times daily due to overwhelming criticism. [u]Departmental Trance[/u] - when communicating Community's Top 10 internally to BUNGiE, results in the message getting rapidly lost in translation. [u]Way of the Salt Miner[/u] - focused on all above attributes. Regardless of the comments thrown out there... after 18 months of Destiny, I take my hat off to the Community Comm's Crew for resilience & moments of inspiration e.g. pre-HOW live intro's like Trials gameplay with Triple & Co. [i]"People ask me where I got my singing style. I didn't copy my style from anybody" Elvis Presley[/i] PS while I understand software dev life cycles & competitive sensitivity etc.. where's the Release Roadmap guys??? Have a go at communicating this with a compelling visual blueprint (not just a timeline)! Something that everybody can understand.

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    • Sentinel has taken a commanding lead.

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    • "Red Valkyrie needs health badly" Red Valkyrie is about to die" Damn you lot are probably too young to know what I'm talking about.

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      • Edited by Kemaleon: 2/18/2016 10:40:59 AM
        EDIT (stupid double post nonsense)

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      • Fallen! With two dicks

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      • Necromancer

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      • Nerfer. Triple suppressor grenades Stun melee Super casts mini on all enemies in direct line of sight.

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        • Technician: Super sends you into red bar. You teleport and take no damage for 3 minutes.

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          • Edited by Prince Aoi: 2/18/2016 10:10:05 AM
            Saltbringer. All weapons/abilities gain DOT on hit, grenades have extreme magnetism/tracking, and using your super instantly wins the game.

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            • Sword logic

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            • 1
              veryable
              veryable

              ᕕ( ᐛ )ᕗ - old

              Cleric

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            • Jizz caster

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            • Ranger

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            • Edited by Whistling Pete: 2/18/2016 2:57:25 AM
              Scrub (As the name of a class, not an insult to the OP)

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            • Boo

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            • Jew.

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            • lol like all of those are from hearthstone.

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            • I don't care it's a FPS, in every single RPG there's always a dedicated team oriented Class. I mean, I'll be the maximum support for all kinds of activities.

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            • Tbh I would prefer more subclasses. Same or more amount of variety but with less of a time commitment to create/level a 4th character. My idea for subclasses was time, shadow, and illusion/mind(I don't have a good name for it but what it is is explained below) So, the idea behind each of these could be that either: A) We are up against enemies that the Traveler's Light cannot defeat, and so we must turn to alternative power. B) The Traveler's Light is dwindling, and other power must be sought. C) The Traveler has turned against us, and it's Light is now corrupt, so we need new power. Time allows you to alter your speed, or alter time in small areas. However, because time is inexorable, you can only change what it allows when it allows it, and as such, this power centers around fluidity. Time subclasses come from the stranger. Her story is expanded upon, and a series of Double story missions where it is you and the stranger completing objectives is pursued. In the end, she is dealt a mortal qound, and in her dying breath, passes her power over time (evidenced by the strangers rifle which shouldn't exist yet) to you. However, because she never had time to teach you to wield it, the power is incomplete; you cannot control time or travel through it as easily as her. In line with this, there could also be a Vex Raid or Strike called the End of Time in which you travel to an area of temporal power and use the energy to travel through time, and you enter a raid in which you chase the young stranger, a version of her that doesn't know you, through a dangerous area she is in the process of raiding. In the final battle, you team up and defeat some Vex threat, and you inform her of her need to find the past you in the future. Shadow is a melding of your light with darkness; your powers come from the darkness, but the darkness is held in check by the light, thus, you must have balance for it to not consume you. Shadow subclasses come from the fallen. They are the counterexample to what you achieve; they were once light, and then achieved a balance of light and dark, but finally, fell to the darkness within them. This source would have a series of missions where, in the first few, you search for a physical manifestation of darkness, and in the rest, you go through the process of purifying and binding it using lost golden age tech you must salvage. Finally, you absorb it's powers, and become shadow. The Raid or Strike here could be Fall from Light, and it centers around the fallen. You enter the ruins of a Fallen citadel where you fight off stragglers from the great civilization, but soon obtain an artifact that allows you to travel through 3 versions of the citadel. The first version is the normal one you arrived in, where your way is often blocked by debris and rubble. The second is a bright, Light filled city that hides powerful, invisible enemies in the luminescent fog. The third is a world of shadow where many fallen exist, but the path is more straightforward. The idea behind this raid would be that there are 3 paths to traverse, and, often, there are altars where you can switch between the paths. Often, there is more than one way to progress, but occasionally you will be forced to go a certain way. The boss would be something that must be hurt in all 3 worlds simultaneously to damage him, thus splitting the team. Illusion is a power that gives you control over the reality of yourself and others. By changing what is or isn't real, you can manipulate the battlefield to your advantage, and as such, this element centers around focus. The missions for this center around the Cabal, and specifically the Psions, who have strange psychokinetic abilities. Throughout the missions, you hijack Cabal ships, maybe do some space battles, hopefully, you spend time in the buried sands of Mars, and eventually you find a secret of the cabal: how a psion is made. The process changes legionnaires into psions, altering their bodies and minds. For a short time after the transformation, new psions are sane and rational, but then the mental forces they are subjected to reduce them to vegetative husks, obedient weapons of the Cabal. You infiltrate the operation, and speak to one Psion nearing, but not yet at the point of insanity, and he gives you his power, or, as he says, his curse. You are assaulted by voices and have to fight through an illusionary hell where you can't tell what is real before you gain control of the power. The Raid or Strike could be Bridge of Reality, and in it, you infiltrate the Cabal base to recover and destroy the Mind Crystal, the artifact which allows the creation and control of the Psions, for the dual purpose of freeing and possible becoming allies with the Psions and for taking away a powerful force from the cabal. You fairly easily obtain the Crystal after a few fights with Cabal leaders, but shattering it sends you into an unreal world. You are attacked by fantastical creatures. You're fellow guardians become enemies. You can't trust what you can see, feel or hear. In the end, you battle a mirror team of guardians whose power is much greater than your own, and then you break free of the Illusion Realm. However, the 3 strange races you battled are now free in the world, and this serves as the basis for a greater story. Each race is the antithesis for one of the classes. My idea for the 3 races: (forgive the names by now you've already seen I'm sucky at naming things) The Lost: Odd beings made of strangely conjoined geometric shapes; they look like harsh modern statues, forever silent. They possess powerful laser and plasma abilities, and they are never seen to move; they only glide around or teleport. They die easily, but deal massive amounts of punishing damage and, uniquely, they gain an overshield proportional to the damage they deal. The antithesis of hunters, both fight alone, and have powerful offensive attacks and agility. The Scalebound: Dragonesque creatures who move quickly over land, sea or air. They have wings that allow them to fly or swim, and can run swiftly. All have massive claws that lead to deadly melee attacks, but all except the lowest tier of their order wield futuristic plasma bows, lances, spears, and rifles for Ranged combat. Their thick skin grants them large amounts of health. The antithesis of Titans, both rely on brute strength to aid them in battle and forgoe weaponry when possible in favor of innate ability. The Bolts: Lightning fast creatures which weave lethal energy into powerful spells and attacks that they can cast at enemies. Bolts can use spells to deal damage, set traps, augment their own abilities, or heal others. They are highly versatile, and highly intelligent, but assuming you kill them before they have a chance to augment themselves, lack health or offensive power. These are the antithesis of warlocks; both are masters of space magic and both rely on their abilities to overcome foes. Ok, that got really really off topic at the end. Regardless, these are just some ideas which probably don't belong in this post, and tell me what you think.

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            • Fallen.

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