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Edited by My Lord Sir Baddy Daddy: 2/14/2016 4:23:35 AM
3

Cabal Raid Final Bossfight Idea

So you have fought to the center of the Cabal Empire's Commanding ship. As you reach the center, a cinematic is triggered, showing the Commander retreating and triggering a failsafe. The whole path onwards becomes a maze of traps and opening/closing doors, and a timer is triggered for about 30 minutes until full lockdown, leading to a wipe. You must evade traps and defeat 3 bosses that guard each switch. Each one is an Ultra Centurion armed with different weapons. One has a sniper and a large chamber for long range combat. One is a close range character with a shotgun-like weapon that will charge you if you hide, and the last one has a slug rifle and will activate traps at certain times. Each one has a moderate amount of health comparable to a stronger Psion Flayer, but the shield is added to health instead. You have the option of all going to the same boss, but risking not reaching the other switches in time. Once you destroy all switches, you will try and reach the final boss room, which is heavily guarded. The final boss is a extremely powerful colossus, armed with a flaming sword and heavy rockets on the other arm. Having stolen technology from the hive with assistance from remaining Skyburners, his sword can utilize hive power to render your light useless against him. To damage him, you need to destroy Hive Power Channels located in rooms attached to the boss room, which are heavily guarded by traps and The 3 Centurion Vassals. Once you destroy one, the Commanders sword will have its power falter, leaving him exposed to damage for 20 seconds. The commander will become enraged and begin to engage in close range combat (he can 2 shot you with his sword and attacks rapidly). Once he sustains enough damage, he will regain power in his sword and return to long range combat with rockets, summoning many more adds. Repeat this until he has about 1/4 health left. He will then fight you in close range combat, able to 1 hit you will his sword and will fire rockets as well. He will also activate his last ability, making his armor extremely strong. To damage him, you have to lure him near an explosive pillar and make it explode on him, which makes his shield malfunction, allowing you to deal increased damage to him. Repeat until he is defeated. The main idea of this boss was to encourage multiple playstyles. The switch section was very deliberate, and the boss fight makes sniper hard to use, since he will engage in close quarters, while at the same time, snipers can act as support, destroying his rockets in 1 hit and distracting him. What do you think?

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