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Edited by TheSolidChrome: 2/8/2016 5:03:04 PM
249

Petition To Make The Sunbreaker Relevant Again

Who has the feeling that the Sunbreaker is really lackluster compared to other Subclasses after the HUGE nerf they got? I rarely see any Sunbreakers in PvP and I played Trials all weekend long and only saw ONE godamn Titan that used the Sunbreaker. Even I, someone who loves the Sunbreaker have to force myself to use Striker in Trials to be competitive. And when I decide to use Sunbreaker in Trials my fireteam look at me like I'm suicidal, and I cant blame them because Sunbreaker is really bad right now, hammers are inconsistent and the neutral game is shit. Even the guys at PlanetDestiny, who once saw the Sunbreaker as an immortal God think that it is too weak in its current state. I even made a video about this. So sign here if you want Bungie to buff the Sunbreaker a little so its in line with other subclasses and tell how they should buff them (bigger blast radius? Or better neutral game? Or...?) PlanetDestiny Podcast about Sunbreakers: https://youtu.be/XnsawNAx93M?t=1h30m44s My video about Sunbreakers: https://www.youtube.com/watch?v=SpR4EqQ0gBQ

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  • I don't to be this type of person, but a lot of the problems Sunbreakers have now, are the same Bladedancers have had since the 2.0 patch. This is what I run as a Sunbreaker (and it is quite enjoyable): Incendiary Grenades/Suncharge/Stoke the Forge/Fleeting Fire/Cauterize [b]with exotics Immolation Fist or Empyrean Bellacose[/b]. Whereas the old HammerSpam build was meant to maximize the Super, I think nowadays people need to play off SunBros neutral play, which is average but better than Sith Lords. Since Cauterize and Fleeting Fire activate on "fire kills", it's good to really get the hang of getting kills with your melee and grenade. Stoke the Fire is very much like Overload (Striker) and Incediary Grenade as well leaves behind a burn effect. Major problems with this build? The problem is actually with the Super because Suncharge [b]DOES NOT[/b] have proper hit registering (much like the Arc Blade). I once mauled a guy 3 times in the air with [b]NOT A SINGLE HIT REGISTERING[/b] and I took a shotgun in to the face. Now if I recall, Hammer Throws also have a similar issue. I know the blast radius has decreased, but unless the hammer hits a person directly it seems like even if you are 3ft from the hammer (not that far) you don't get hit. I would equate it the blast radius of Dragon's Breath. I'm not saying THIS is a bad thing, but if you are so close you can touch the hammer, you should die.

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