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#feedback

2/10/2016 2:31:41 PM
2

Suggested PVE changes.

In no particular order of importance: Taken: Add a limit to taken psion duplication. (Apologies if there's already a limit.) Do not allow taken major psions to duplicate. (Perhaps have them duplicate with less overall health?) Adjust psion duplication upon the psion being staggered, the animation of duplication still happens regardless of being staggered or not. Add a limit to the amount of "Seeker balls" (I'm unsure of the real name) that taken centurions/major/ultra centurions can spawn. Adjust the size of the darkness balls that taken captains can hurl at us, or allow them to be shot down? Do not allow the taken goblins to enable damage immunity to any other taken unit, or add a time limit to the ability. (Just tested it, supers can break through the immunity, as there's delays to the beam) Adjust the taken vandals "Dark ward of dawns" to be taken down by a super, it blocks all forms of supers. Maybe add a damage limitation to it? Add a limit to the amount of fire (Per Knight) the taken Knights can spit out. I'm saying this purely for frame rate values, as I've seen the games frame rate drop considerately when there's a few Knights out. Hive: Adjust the amount of time hive wizards do their main attack for. (Majors only.) The majors attacks never seem to end during the omnigul strike. Cabal: Only on arc nightfalls mind you... Don't allow the "Psionic blasts" to one shot us. Two shot maximum? Fallen: Decrease the area of the splash damage from captains scorch cannons. Decrease the rate of fire of particular captains scatter guns. Being two shot by captains lower level than us is irritating, to say the least. These are my opinions, of course. Just suggestions as this is a feedback section. Any other opinions, objections, and criticisms on any spelling, language used, tone conveyed, individual offenses projected of this article shall be completely ignored, as this is my opinion and my post. I understand this is PVE and it's predictable compared to PVP, but this isn't what this article is about.

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