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2/9/2016 2:17:06 PM
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I main a sun breaker and to me it is still the best subclass. Sticky grenades Titan skate/High agility Burn melee Super with over shield and more gold gun shots (get close and twilight Garrison maneuver, seriously the super is still broken and I wipe the enemy team nearly everytime)
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  • That build us good but the thing is that the hammers are so inconsistent that the sun spot build and surcharge build are the only thing that are viable and even the hit detection on sun charge sux like it does on arcblade. The only grip I have is they need to up the blast radius of the hammers and fix the hit detection across the whole game.

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  • Yea i miss the burn melees

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  • I play with breakers and they rock the house when they go hammer time. I think people are just to lazy to get good so they complain instead.

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  • It sure doesn't look like you main a Titan so nice try with your filthy stupid Hunter lies

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  • I've mained Titan since sun breaker existed and my hunter is my only character I haven't re-made yet

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  • Your gear says completely otherwise

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  • Almost all his gear is 320ish. You just saw the light and started talking cap huh lol. Some people lol

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  • When I commented he had 301 light

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  • Yeah when I saw him he did too. Then I clicked on the gear and saw he was using a yr1 weapon which lowered his light. That's why I was pointing that out.

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  • It's "meh", i want it to be good. Golden Gun and Stormtrance is much better than HoS and after the hit detection issue is fixed Bladedancer will be superior too making the HoS the worst roaming super (radiance excluded since it has fireborn and a MUCH better neutral game)

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  • GG is the easiest special to kill imo. I throw a solar grenade at them and dance around. They stop to aim and we both die lol

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  • The worst roaming super? You gain an over shield and can Titan skate faster then any character (besides a warlock who is in storm trance) and you throw hammers that can kill people (AND HEAL YOU.) All you have to do is get close to them, the super lasts like a whole minute. Every trials game when I pop hammers it's a round win, and in control I can clean the map and start the cap zones. I really don't understand this argument that shows up on the forums everyday, the subclass is still amazing and people have a hesitancy to pick up things that have been nerfed which I'm totally fine with.

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  • They don't know how to use the perks. Everything your saying to foreign to them. They are probably used to 1 button specials and don't know the value of proper alignment.

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  • Someone with a brain. They added a little more reliance on skill to the subclass and now you actually have to aim and position yourself. Hammers still dominate, and judging by the post and it's comments it does not need a nerf or a buff

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  • Its good against scrubs, good players can doge, shadowstep and blink easily away from hammers, not to mention that HoS is very easy to snipe since it doesnt gain any speedboost. Have you never wondered why 90% prefer striker in ToO? Yeah, it needs a little buff.

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  • Cause they're not good lol. You gain a speed boost if you know how to skate and maneuver. You should always be up in the air and it makes it hard to kill you. My question is this... (And I'm a top 1% crucible player) There are only two noises in the game where my first instinct is to take a step back and hide or run: HoS and stormtrance. When I hear a gold gun, I setup with my sniper and win the battle 50% of the time

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